Campaign of the Month: April 2012
A God...Rebuilt
No Name
Description:
NO NAME
Khonsu’s Reaper
Human Dread Knight, Worshiper of Khonsu
Description:
The Man With No Name has long dark brown hair topped with a black tricorn leather hat. He wears a black leather trench coat with a bandolier slung over it. The bandolier has latches that hold his scythe in place when he wishes not to carry it. His trench coat buttons up to cover his face to just below his eyes and under that is a cloth that covers his face as well. His clothes look stylish, yet versatile. They are definitely worn from the many battles he has faced. His appearance gives off an aura of gloom as if to say this man has seen many tragedies.Picture from our own AZ Rune.
Name: No Name True Name Unknown
Rank 15th Level
OCC: Dread Knight
Race: Human
Land of Origin: Middle Kingdoms
Citizenship: Western Empire
VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
HT | 5’8" | IQ | 12 | Save vs Magic | +3 | Strike | +5 | |||
WT | 160 lbs | ME | 13 | Save vs Psionics | +5 | Parry | +11 | |||
PPE | 221/221 | MA | 11 | Save vs coma | +4% | Dodge | +10 | |||
ISP | 76/76 | PS | 20 | Save vs poison/disease | +3 | Roll | +11 | |||
HP | 74/74 | PP | 16 | Save vs horror | +20 | Pull | +3 | |||
SDC | 64/64 | PE | 17 | Save vs Possession | +3 | Initiative | +4 | |||
Exp | 560,000 | PB | 10 | Damage | +9 | |||||
Sex | M | SPD | 25 | Disarm | +1 | |||||
Birthday | 8/8/75 (37 years old) | Death Blow | 20 | Critical | 18-20 | |||||
HTH: | Martial Arts | Knockout | 18-20 | Attacks | 9 | |||||
Alignment | Aberrant | HF | 14 | If recognized | Perception | +1 | ||||
Gold |
Special Note: Immune to Vampiric Control/Bite, etc.
Weapon Proficiencies | Level Acquired | Strike | Parry | Thrown/Range | Damage Bonus |
Knife | 1 | +5 | +5 | +6 | 40’ |
Pole Arm | 1 | +5 | +5 | +3 | +4 |
Paired Fists | 7 | ||||
Weapons: | Damage | Notes |
The Vindicator | 8D6 | See Weapon Page |
Silver Knife | 1D6 | |
Jecetri (Pronounced Je-ket-ri) | See Weapon Page | |
Armor | AR/ SDC | Notes |
Soft Leather of Armor | 15/250 | Made into Trenchcoat |
Special Attacks: | Damage | Notes |
Karate | 2D4 | |
Tripping Leg Hook | 0 | |
Back Sweep | 0 | |
Roundhouse | 3D6 | |
Snap | 1D6 | |
Jump Kick | 6D6 | Critical. Only defend after. Must be 1st attack |
Flying Jump Kick | 4D6 | |
Leap Attack | By Weapon/Fists | Only defend after. Must be 1st attack |
Body Throw/Flip | 1D6 | Victim loses next attack |
Leap | 15’ Long 7’ High | |
Magic: | Spell Strength:14 |
Power | Level | PPE Cost | Range | Duration | Save | Description |
Knuckle Spikes | 2 | 6 | Self | 2 min/lev | NA | +2D6 Spikes on fists, knees Use Knife WP, but -2 parry. Rifter 65 p.32 |
Lay to Rest | 5 | 14 | 10’ | Instant | Std | 1D4 minute ritual. Puts to rest person who died. Must be < spellcaster’s level in days. Rifter 65 p. 38 |
Death Strike | 8 | 25 | self | 1 min/lev | Std -1 | Every hand/kick/hand-held weapon strike does 2x damage. Affects any and all supernatural/magic creatures. If save only normal damage- roll each strike. Seas p. 35 |
Magic Net | 4 | 7 | 20’/lev | 2 melee/lev | Dodge 16 | 10’ diameter (1-6 human sized) Magic weapons/spells only affect- 2 melees. Main p 195 |
Tongues | 6 | 6 | Self | 5 min / lev | None | All Spoken Languages at 94% |
Shadow Strike | 5 | 12 | Self | 1 melee/lev | None | Mage may strike from shadow form with one hand or hand held weapon, which itself becomes material. Can be parried or dodged, but returns immediately to shadow form after each strike. © |
Thirst of Vaust | 8 | 45 | Self or 1 by touch | 3 min/lev | Special | See Rifter 65 p 37 |
Wall of Bone | 6 | 15 | 20’/lev | 5 min/lev | None | Throw bone & cast, Bone wall 10’ high, 20 +10’/lev long. Rifter 65 p.35 |
Object Read the Dead | 3 | 8 | Touch | Instant | None | Cause of death, race/animal type, suffered?, magic?, length of time dead. Seas p 36 |
Divining Tombs/Graves | 5 | 10/35 | self | 5 min/lev | Std | Wishbone from large bird as divining rod. Seas p36 |
Recognize the Undead | 3 | 8 | self | 10 min/lev | std | Recognize all undead, no matter how human they appear Seas p36 |
Armor of Doom | 5 | 12 | Self or touch | 1 min/lev | 100+10 SDC/lev Magic fire, lightning, & cold do 1/2 damage | |
Stench of the Dead | 2 | 3 | 100+10’/lev | 2 min/lev | Std | Mist smells of rotting meat/decay. All who enter area w/out save speed, attacks, combat bonuses 1/2. |
Siphon Strike | 7 | 25 | 200+100’/lev | Instant | Std | 2D6/lev if save 1D6/lev Other see Rifter 65 p. 36 |
Malevolent Smile | 7 | 30 | 150’ | Special | Std | See notes Rifter 65 p.36 |
Mist of Shadows | 5 | 12 | 30’ radius/lev | Instant | Standard | Reveals all spirits, energy beings, etc in radius. Rifter 65 p.34 |
Spirit Familiar | 11 | 200 | 10’ | Permanent | Std | Familiar is Entity. Rifter 65 p. 39 Haunting Entity |
Corpse Restore | 10 | 90 | Touch | 1 hr ritual | N/A | Bring dead back to full sdc/hp. Does not resurrect. Rifter 65 p. 38 98% chance, lowered by previous deaths |
Vengeful Spirits | 8 | 30 | 100’/lev | 1 melee/lev | Std | 2D6 dam/bypass AR Save or -1 all saves all combat Rifter 65 p37 |
Shadow of Doom | 8 | 45 | 100’+ 10’/lev | 48 hrs/lev | Std | -2 Initiative, -1 combat bonuses -20 all skills |
Shadow Self | 9 | 55 | Self | 1 min/lev | None | Becomes a shadow. (In No Name’s case, a ghost). Can only be detected with direct light. Prowl 98%. All carried becomes shadow. (No Name- can walk through wood, earth, and stone walls- not metal. Cannot pass through ceilings or floors- must have contact with floor when entering wall) |
Shadow Self – Specialization | NA | 12 | Self | Double Original Spell Length | None | Mages have been known to study a spell so much that they specialize in it. Mages are only known to be able to do this for one spell. |
Lifelink | 6 | 25 | Self | 1 min/lev | None | Steals half health from all damage done by melee or held weapons. Does not apply to thrown or ranged weapons |
Soul Penance | 3 | 5 ea | Eye Contact | Channeled | Std | Caster sees all innocents harmed by target, target feels all pain caused to innocents psychologically (No Actual damage). Both Caster and target are immobile during channel. Target saves on each attack but at a cumulative minus one. Target so traumatized that they remain physically paralyzed until half the duration of the channel (after two attacks of channeling) rounded down or if any spells or damage effects the target (even a slap or one point of damage will wake up target). Target must have a soul to be targeted (No gods, demi-gods, or supernatural creatures). |
Resurrect | Legend | 1000 | Touch | Instant | None | Athanasia |
Note: Current familiar is Tobi
Psionics | Major Psionic | ||||||
Power | Type | ISP | Range | Duration | Save | Description | |
Teleport Object | Physical | 10 | 50’/lev | Instant | None | 1 lb/lev 50’/level | |
Telekinetic Leap | Physical | 8 | Self | One action | None | 6d6+6 SDC kick attack / +2ft up or + 3ft across per level | |
Telekinesis | Physical | Varies | 60’ | 2 min/lev | Dodge | +3 Strike, +4 Parry (parry w/tk force 8 ISP | |
Nightvision | Physical | 4 | 600’ | 10 min/lev | None | Must be some source of light. | |
Mind Block | Physical | 4 | Self | 10 min/lev | None | +1 save psionics, blocks empathy, telepathy, etc. | |
Impervious to Fire | Physical | 4 | Self | 3 Minutes/lev | None | Impervious to natural fire and heat. Magic fire does 1/2 dam | |
Impervious to Cold | Physical | 2 | Self | 20 min/lev | None | Non-magic cold has no effect. | |
Ectoplasm | Physical | 6/12 | 40’+5/lv | 4m/lv | None | 75’ for 24m; See Notes | |
MAGIC JEWELRY |
Eternal Torch Ring | AR 14 |
OCC Skills | Base % | Bonus | Start | Current | Total % |
Language: Western | 98 | 1 | 15 | 98% | |
Language: Elven | 40+5 | 10 | 1 | 15 | 98% |
Literacy: Western | 30+5 | 20 | 1 | 15 | 98% |
Lore:Demon/Monster | 25+5 | 20 | 1 | 15 | 98% |
Math:Basic | 45+5 | 5 | 1 | 15 | 98% |
Acrobatics | 10 | 1 | 15 | ||
Climb | 40/40+5 | 10 | 1 | 15 | 98/98% |
Balance | 40+5 | 20 | 1 | 15 | 98% |
Tightrope | 30+3 | 10 | 1 | 15 | 82% |
Back Flip | 30+5 | 20 | 1 | 15 | 98% |
Track Humanoids | 25+5 | 10 | 1 | 15 | 98% |
Wilderness Survival | 30+5 | 5 | 1 | 15 | 98% |
WP:Pole Arm | 1 | 15 | |||
WP:Knife | 1 | 15 | |||
HtH: Martial Arts | 1 | 15 | |||
OCC Related Skills | Base % | Bonus | Start | Current | Total % |
Gymnastics | 1 | 15 | |||
Parallel Bars/Rings | 30+3 | 1 | 15 | 72% | |
Somersault | 40+5 | 1 | 15 | 98% | |
Prowl | 25+5 | 1 | 15 | 95% | |
Undead Lore | 30+5 | 10 | 1 | 15 | 98% |
Streetwise | 20+4 | 5 | 1 | 15 | 81% |
Intelligence | 30+4 | 7 | 1 | 15 | 93% |
Locate secret comp/doors | 15+5 | 5 | 1 | 15 | 90% |
History: Humans, Elves, Dwarves | |||||
Werebeasts, Giants, Orc | 35+5 | 10 | 3 | 15 | 98% |
Lore Magic | 25+5 | 10 | 6 | 15 | 80% |
Recog Ward/Rune/Circles | 15+5 | 10 | 6 | 15 | 70% |
Recog Enchantment | 10+5 | 10 | 6 | 15 | 65% |
Tumbling | 10 | 15 | |||
Pole Vault | 50+5 | 10 | 15 | 75% | |
Stilt Walk | 50+5 | 10 | 15 | 75% | |
Interrogation | 20+5 | 14 | 15 | 25% | |
Secondary Skills | Base % | Start | Current | Total % |
Boxing | 1 | 15 | ||
Running | 1 | 15 | ||
Athletics | 1 | 15 | ||
Wrestling | 1 | 15 | ||
Swimming | 40+5 | 1 | 15 | 98% |
Heraldry | 15/20+5 | 1 | 15 | 85/90% |
Inventory | ||||
Name | Count | Location | Description | |
Wood Stakes | 2 | |||
Trenchcoat | 1Worn | |||
Winter Clothes | 1 | Worn | ||
Summer Clothes | 1 | |||
Leather Gloves | 1 | Worn | ||
Boots | 1 | Worn | ||
Bedroll | 1 | |||
Water Skin | 1 | |||
Quill Pen | 3 | |||
Graphite Stick | 2 | |||
Stick Chalk | 2 | |||
Ink Bottle | 2 | |||
Wooden Symbol of God | 1 | |||
Candles | 2 | |||
Small Mirror | 1 | |||
Tinder Box | 1 | |||
Short Rope | 4 | 2’ long | ||
Medium Rope | 1 | 12’ long | ||
Ball of String | 1 | 20’ | ||
Backpack | 1 | |||
Large Satchel | 1 | |||
Small Sacks | 2 | |||
Torch Ring | 1 | |||
Silver Dagger | 1 | |||
Holy Scythe | 1 | |||
Flask | 1 | |||
Ring of reading | 1 | Finger | 10 min/3x/day read elven | |
Ring of Fleet Feet | 1 | Finger | Fleet Feet | |
Grappling Hook Crossbow | 1 | Backpack | ||
JECETRI | 1 | Bandolier | Rune Weapon | |
Silver Torch of Isis | 1 | Backpack | ||
Black Shirt w/ White Skull | 1 | Chest | Looks Cool | |
Sunder Blackrock’s Head | 1 | |||
Book of Wolfen Origin | 1 | |||
Scroll of Mystery | 1 | |||
Might of Palladium | 1 | |||
Drama Cards, Luck Points, Ace in the Hole | ||
Ace in the Hole | 1 | |
Drama Card: 0 | ||
Luck Points | 0 |
Drama Cards Played | Result |
Buy Ya a Drink | Played, with Ace, to save Ja’Deir from Nightstalker dragon |
Bio:
BIOGRAPHY:
Not all stories have a happy ending. At least not for the man with no name. Life was simple for him. He had a nice little family on a nice farm in the Middle Kingdoms in the Western Empire. For him it was paradise. They grew enough to survive, pay taxes to the lord, and make a little on the side. Things were great. His son would one day take over the land and build a bigger family name. The man was not ambitious or enamored by power. To him family and peace were everything. He took joy in taking his son fishing and going on picnics and hikes with his wife. Unfortunately this would all change.
One night the man was putting his animals in the barn. He heard a loud bang outside his home. With all his might he rushed to his home fearing a bear had decided to invade his hearth. When he arrived there was a band of creatures standing in his home. His wife and his son were huddled in the corner. Terror filled their eyes. Their reaction on their faces betrayed his silent arrival. The female leader turned her malevolent gaze upon the man. Her beauty soon gave way to her cruel intentions. “Grab him,” she said. With that her minions quickly subdued the man. His meager attempts of escape were futile. “He shall watch them perish and it will be the last thing he sees.” With that he was forced to kneel helplessly as his family was slaughtered in front of him. Their screams of terror and anguish filled his ears. As he knelt there sobbing, she said hold him still for that will be the last thing he sees. The grips on his arms became as tight as metal vices. He struggled with all his might. There was no hope. The witch gouged out his eyes one at a time. Darkness filled the night sky. All hope disappeared. ‘’What now Lady Shara?’’ asked one of the creatures. “Burn them and the home. Leave this one’s body for the crows.” With that he was drug into the fields. He could feel the once proud grains brush against his body. Soon he felt the cold steel pain of a dagger to his neck. Darkness filled the already dark abyss. It was over.
“Get up and get your vengeance!” called a gravelly voice of a stranger. A hand protruded in front of the man’s field of vision. Blinding light filled his senses. Before him stood a man in black leather kneeling with one hand stretched out and the other balancing him with a sickle. Was this death coming to take him to the afterlife? No, it was the cruelty of life bringing him back to the mire of reality. With that the man with No Name took this strangers hand. In doing so the man began his journey in search of self and retribution.