Torrun

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TORRUN ITHANSSON


Rank: 16th Level
OCC: Warrior Monk
Race: Dwarf.
Land of Origin: Elf-Dwarf Compound in Mishala
Citizenship: Compound

Description: Barefoot this moving boulder of a Dwarf is 4 feet tall by his people’s measurements (1.2 meters by Elven metric), and 200 pounds. As a Prince of the Korin Thatr his beard is braided into a massive singular “Thane’s weave” with Korobite (gold & silver looking metal, used in Old Kingdom Dragon Coins) bands. He bears a genuine royal Dwarven signet ring! The only armor he wears on his arms are leather and steel forearm bracers and Korobite knuckle studded leather gauntlets when fighting. All of his boots have Korobite plated toes and steel shanked heels. Most of his robes are plain “for a prince,” and he will often go bare chested. Both of his arms bear tattoos up to his chest and shoulder blades. While almost never seen his right palm bears a tattoo of the “Eye of Ra” to guide it in being just. His left palm bears “Bennu’s flaming Phoenix Bird” to guide it to where retribution is needed.

BIO:


Torrun is the youngest surviving direct line descendant of the Dwarf King Ithan, whom had a suit of ruinc armor that inspired a spell to be created mimicking a pale portion of its power. His sister, Queen Disvanoa ’ekun Ithansottir the First, is the current owner of that armor and Queen of the Dwarven domains within the dimension of the Compound. Very recently, the Queen had taken a consort from among the Thanes of the Compound and she has produced an heir. Torrun was the first to start the process of relinquishing his right to the throne as heir, though as family he has kept the ancient title of High Thane, or Prince is the easiest translation in elvish. The Dwarves have kept the ancestral name of the realm they hope to return to one day so they may spread peace among the peoples of Palladium – Korin Gilead (Fortress Birthstone). Together with the last of the Royal Elven Families of the Golden City of Baalgor they have fought to rid the war among their kind. The last hold outs these five and a half thousand years have been the ancient races that used to be slave stock for both factions of the Elves and Dwarves when they went to war millenniums ago.

Picture from @parenzip on Twitter.

Name: Torrun Ithansson
Rank 16th Level
OCC: Warrior Monk
Race: Dwarf
Land of Origin: Elf-Dwarf Compound in Mishala
Citizenship: Compound

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
HT 4’ IQ 13 Save vs Magic + 4 Strike + 5
WT 200 lbs ME 21 Save vs Psionics +3
(12)
Parry + 10
PPE 96 MA 11 Save vs coma + 10% Dodge + 10
ISP 62 PS 35 Save vs poison/
disease
+ 4 Roll + 10
HP 73 PP 20 Save vs H.F. + 10 Pull + 5
SDC 85 PE 20 Save vs Insanity + 4 Initiative + 3
Exp PB 12 Save vs Possession + 6 Damage + 24
Sex M SPD 15/6 Save vs Illus. /
Mind Control
+ 1 Disarm + 2
Birthday 6/21/32
(80 years old)
Knockout/
Stun
18-20 Critical 18-20
HTH: Martial Art Attacks 8,
9 (Axes)
Alignment Scrupulous Death Blow 20 Perception +2
Gold
Western Empire <> Island of Bizantium <> Eastern Territory
Timiro Kingdom <> Wolfen Empire <>13 Dragon Coins



Weapon Proficiencies Level Acquired Strike Parry Thrown Rate/Range Notes
Battle Axe 1 + 6 + 5 + 5 + 2D6 Damage;
+ 2 to Parry from Monk Bonus
Thrown 1 + 0 + 0 + 5 HtH/40ft. 2D4 Damage
Paired Axes 7 N/A +2 N/A N/A FYI: The + 2 to Parry from Monk Bonus.
P.P. Bonus N/A + 3 + 3 + 3
Weapons: Damage Notes
Magical War Battle Axe
“Dragon’s Gift”
6D6+30 Two handed (4D6) for big threats.
Transformable Weapon
Dwarf Made: +6 to damage, +1 to Parry.
Total Bonus +12 to Hit / +19 to Parry
Battle Axes
Justice
and
Retribution

5D6 + 24

5D6 + 28
Owns two for close combat.
Handles are shorter for more control.
Dwarf Made: + 2 to Strike, + 3 to Parry

Dwarf Made: + 4 to Damage, + 3 to Parry
Justice Total Bonus
Retribution Total Bonus
+ 14 to Strike / + 21 to Parry
+ 12 to Strike / + 21 to Parry
Throwing Axes 2D4 + 24 Owns six for close ranged targets.
Total Bonus +12 to Hit / + 13 to Throw / +16 to Parry
Meat Cleaver 1D6 Torrun uses this like a utility knife.
Total Bonus +12 to Hit / + 13 to Throw / +16 to Parry
Armor AR/ SDC Notes
SPECIAL AXE ATTACKS: Damage Notes
Axe Power Strike + 1D6 Damage Must roll Nat. 18-20 the victim of the stick power strike loses initiative, loses one melee action and there is a 01-50% chance that he will drop whatever weapon he was holding (only drops one weapon if using a pair — victim’s choice of which).
Parry Arrows with Axe N/A The monk can attempt to parry arrow attacks! He is -2 to parry arrows, darts, or thrown objects, and -6 to parry crossbows and such. The character can only attempt to parry the projectile attacks of one opponent at a time and must see the attack coming.
Axe Fighting Bonuses N/A In addition to W.P. Battle Axe bonuses, the monk is +1 to parry at levels 4, 8, and 12. One extra attack per melee round when using any axe.
Spirit Strike Triple Damage! An attack that draws on the character’s inner spirit with mystical effect. It can only be used against dragons, elementals, demons and other supernatural beings and creatures of magic! It can be inflicted with a punch, kick, Axe (any).
Cost 2D6 P.P.E. per use.
Special Attacks: Damage Notes
Punch Attack 2D4 + PS (24) Add +2 to damage if wearing gauntlets. Korobite Knuckles allow damage to supernatural creatures.
Axe Hand Attack 2D4 + PS (24) Open palm strike with edge downward chop
Kick Attack 2D6 + PS (24)
Roundhouse Kick 3D6 + PS (24)
Tripping/Leg Hook Cannot be parried
Leap Attack (Varies) Auto Critical
Special Powers Description Notes
DWARF BONUS RACIAL GIFT + 1 Save vs Magic
+ 2 save vs Possession
+2 save vs H.F.

PSIONICS: MINOR


Power Type I.S.P. Range Save Duration
Telekinesis Physical Varies 60 feet (18.3 m) None 2min./Level
Must have line of sight
I.S.P. Cost: Small: 3, medium: 8, large (over 20 lbs/9 kg): 8 +1 per every 10 lbs (4.5 kg) of weight.
Combat Bonuses:
• +3 to strike with telekinesis; physical/skill bonuses to strike do not apply when telekinesis is used.
• +4 to parry with telekinesis, by using a controlled object to parry or sheer telekinetic force to block an attack. Counts as a medium, heavy object; costs 8 I.S.P.
• Damage from Hurled Objects:
Small: 6 ounces to 1 pound — 1D4
Small: 1.1 to 2 lbs — 1D6
Medium: 3 to 4 lbs — 2D4
Medium: 5 to 10 lbs — 3D4
Medium: 10 to 24 lbs — 3D6
Large: 26 to 40 lbs — 4D6
Add 1D6 for each additional 20 lbs (9 kg) of weight.
Telekinetic Punch Physical 6 By touch or one foot (0.3 m) per level None Instant
A telekinetic punch will inflict 4D6 plus P.S. bonus, and a kick will do 5D6 plus P.S. bonus. The I.S.P. is spent whether or not the punch or kick actually hits the target (roll to strike as normal). The power is used in conjunction with a normal, physical attack, so the telekinetic attack can be parried or dodged by the enemy. Every time the power is used, the psychic must make a save of 14 or higher, or he will take 1D6 points of damage himself as a result of wrenched muscles or a dislocated joint from the extra strain on his body.
MAGICAL ITEMS
Eternal Torch Ring AR 14
Marble of Transformation 5 pounds of pure Korobite ore
Dragon’s Gift This Magical War Battle Axe is a transformable weapon and becomes a Prince’s Warrior Monk traveling robe with hood.
Parchment of Partners Also known as the Page of Heroes, a Parchment of Partnership is a scroll that anyone of a certain stage in life can utilize to call forth an assistant that will help them and remain loyal to that person for life. Very valuable, many duels, jousts or other battles are waged over these magic items.
Benefit: When read by someone of 4th level or higher a Parchment of Partnership this magical scroll summons an NPC of a class chosen by the player of the 1st level of ability. This NPC is fiercely loyal to the PC and will follow orders without question, being of the same alignment/outlook. This NPC gains experience at half the rate of normal characters (rounded down).
Magical Itching powder Very uncomfortable, lasts for 2D4x10 minutes or until washed off. Victim is -4 on initiative, -5% on skills and is distracted. Affects bare skin only.
5 separate doses
DWARF RACIAL SKILLS Base % Bonus Start Current Total %
Underground Tunneling 40+5% N/A 1 11 90%
Underground Architecture 30+5% N/A 1 11 80%
Underground Sense of Direction 40+5% N/A 1 11 90%
  - Approx. dist. to surface 30+5% N/A 1 11 80%
Metal working 30+5% 10% 1 11 90%
Rec. Precious Metals & Stones 25+5% 10% 1 11 85%
OCC Skills Base % Bonus Start Current Total %
Language: Dwarven 98% N/A 1 N/A 98%
Language: Elven 40+5 20 1 11 98%
Language: Gobbley 40+5 20 1 11 98%
Literacy: Dwarven 30+5 15 1 11 95%
Basic Math 45+5 20 1 11 98%
Climbing 40+5% 10 1 11 98%
  - Rappeling 35+5% N/A 1 11 85%
Lore: Demons/Monsters 25+5% 15 1 11 90%
Lore: Religion  - Bennu, Horus, Ra
Osiris, Set, Anubis 30+5 20% 1 11 98%
Land Navigation 30+4% 15% 1 11 85%
Play Dwarven Pipes 25+5% 20% 1 11 95%
Swim 40+5% 10 1 11 98%
Wilderness Survival 30+5% 15% 1 11 95%
WP Battle Axe N/A N/A 1 11 N/A
WP Thrown N/A N/A 1 11 N/A
TEMPLE SKILLS Base % Bonus Start Current Total % Notes
Begging 20+3% N/A 1 11 50%
Fasting 40+3% N/A 1 11 70%
Deep Meditation 20+6% N/A 1 11 80% x3 PPE/ISP RECOVERY
May meditate for 11 hrs.
OCC Related Skills Base % Bonus Start Current Total %
Writing 20+5% 10% 1 11 80%
Public Speaking 5% 1 11
Literacy: Elven 10% 1 11
Gardening 15% 1 11
Cooking 15% 1 11
Brewing 15% 1 11
Heraldry 4 11
Etiquette (Church, Court & Military) 10% 4 11
Sailing: Small ??% 10% 8 11 ??%
  - Sailing: Large ??% 10% 8 11 ??%
Sculpting & Whittling 8 11
Archeaology 12 11
Excavation 12 11
Undead Lore 16
Witch Lore 16
Secondary Skills Base % Start Current Total %
Gymnastics
  - Sense of balance 30+5% 1 11
  - Parallel bars & rings 30+3% 1 11
  - Back flip and somersault 40+5% 1 11
Acrobatics
  - Sense of balance 40+5% 1 11
  - Walk Tightrope / Hg. Wire 30+3% 1 11
  - Back flip 30+5% 1 11
Prowl 25+5% 1 11
Card Shark 24+4% 1 11
Streetwise 20+4% 2 11
Land Navigation 2 11
I.D. Plants & Fruits 25+5% 5 11
Boat Building 25+5 5 11
Running N/A 7 11 N/A
Athletics N/A 7 11 N/A
Boxing N/A 10 11 N/A
Body Building N/A 10 11 N/A
Teamster 16 16

Inventory
Name

Count

Location

Description
Holy Water 4 Belt Steel Vials with wax sealed stoppers.
Set of Traveling Clothes Dwarf Noble
Ceremonial Robe Dwarven script for the Pantheon of Light embroidered as trim.
Axe Harness One Worn Battle Axes carried on sides Throwing Axes carried as follows: 2 rear mounted; 2 front mounted; 2 on shoulder straps.
Fine, Reinforcecd Leather Guantlets 2-pair 1-Worn
1-Stored
Korobite Knuckles Steel reinforcements.
Fine, Reinforcecd Leather Boots 2-pair 1-Worn
1-Stored
Korobite Toe; Steel heel reinforcements.
Drama Cards, Luck Points, Ace in the Hole
Ace in the Hole
Luck Points


Torrun

A God...Rebuilt killervp