Bexx Marquis, Q.M.

Description:

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BEXX

Name Beckham Mandrake, aka Bexx Marquise
Rank 6th Level (2nd Level Merchant Marine 4th Level Mind Melter)
Race Human

Sex Male SAVING THROWS Bonus
HT 6’1" Save vs Spell +6
WT 200lbs Save vs ritual +6
PPE 5 Save vs Psionic +5
HP 43 Save vs toxin
SDC 57 Save vs poison +6
Level 5 Save vs Drugs +6
Exp. 31756 Save vs Insanity
ISP 166 Save vs poss. +4
HTH:Martial Art Save vs horror +4
Gold 110 Eastern Save vs coma/death 24%
Gold Save vs pain
Birthday 10-8-84 (age 24) Save vs illusion +1
Alignment Scrupulous Save vs. m.c. +1
Attribute Score COMBAT Bonus
IQ 11 Strike +2
ME 13 Parry +3
MA 12 Dodge +3
PS 22 Roll +3
PP 20 Pull +4
PE 27 Initiative +1
PB 11 Damage +7
SPD 9 Entangle +1
Attacks 5
Critical on 18,19,20
Weapon Proficiencies Level Acquired Strike Parry Thrown
Knife 1 +3 +3 +3
Sword 3 +2 +2
Energy Rifle 1 +4
Paired:Sword/Knife 3
Weapons: Damage Range Payload Armor
TX-45 PBR 5D6+6 1200’ 20 NGR T-41
Gladys (knife) 4D6 40’ 6 AR 14
Vibro Knife 1D6 40’ 50 SDC
Vibro Sword 2D4
OCC Skills Base % OCC B+ CL-A C-R Total % Secondary Skills Base % CL-A C-R Total %
Language: American 98 98 1 6 98% Pilot Sailboat 60+5 1 6 85%
Language: French 88+1 20 1 6 80% Pilot Kayak/Paddle Boats 50+5 1 6 75%
Math:Basic 45+5 20 1 6 90% Literacy:French 30+5 3 6 45%
Radio Basic 45+5 5 1 6 75% Literacy:American 30+5 3 6 45%
Read Sensory Equipment 30+5 8 1 6 63% Cook 35+5 3 6 50%
Weapon Systems 40+5 -5 1 6 60% General Athletics 3 6
Pilot Ship 45/40+5 5 1 6 75)70% Ship to Ship Combat 3 6
Pilot Boat, Motor 35+5 12 1 6 72%
Waterski/Surf 40+4 10 1 6 70%
Undersea/Sea Survival 25+5 15 1 6 65%
Swimming 50+5 15 1 6 90%
Climbing 40/35+5 10 1 6 75)70%
Fishing 40+5 10 1 6 75%
Language:Spanish 50+5 30 3 6 95%
Language:German 50+5 30 3 6 95%
Language:Elven (blessed) 50+5 3 6 65%
Literacy:Elven (blessed) 30+5 3 6 45%
Land Navigation 36+4 10 3 6 58%
Pilot Hovercraft 50+5 10 3 6 70%
Pilot Warship 40+4 10 3 6 62%
OCC Related Skills Base % OCC B+ CL-A C-R Total %
Basic Electronics 30+5 5 1 6 60%
Basic Mechanics 30+5 5 1 6 60%
Navigation 40+5 1 6 65%
SCUBA 50+5 3 6 65%
Lore: Psionics 25+5 10 3 6 50%
Lore: Demon/Monsters 25+5 15 3 6 50%
Streetwise 20+4 10 3 6 42%
Boxing 3 6
Kickboxing 3 6
Physical Labor 6 6
Locate Secret Compartments/Doors 45+5 6 6 45%

Special Powers:PSIONICS

Mind Melter Powers Type CL-A C-R ISP Cost Range Duration Notes
Telekinesis Physical 1 6 varies 60’ 2 min/lev
Telekinetic Leap Physical 1 6 8 Notes 6d6+6 SDC kick attack / + 2ft up or + 3ft across per level
Alter Aura Sensitive 3 6 2 self 1hr/lev Lowers/raises xp 1-2 levs
See Aura Sensitive 3 6 6 60’ 2melees
Sixth Sense Sensitive 3 6 4 90’ 6 init/2 parry/+3 dodge
Mind Block Physical 3 6 4 self 10 minutes +1 save psychic attack
Sense Evil Sensitive 3 6 2 140’ 2 minutes
Sense Magic Sensitive 3 6 3 120’ 2 minutes/lev
Intuitive Combat Sensitive 3 6 10 self 2 minutes/lev 3init/ 1 strike/+ 4 dodge/+ 2 roll/+ 2 disarm
Healing Touch Healing 3 6 6 Touch 2minutes 1D8 HP or 2D6 SDC
Detect Psionics Healing 3 6 6 30’/lev 1 minute/lev
Psychic Diagnosis Healing 3 6 4 t-3’ 2D4 melees
Nightvision Physical 3 6 2 600’ 10 minutes
Impervious to Cold Physical 3 6 2 self 20 minutes
Summon Inner Strength Physical 3 6 4 self 10 minutes 10 SDC/ 2 save poison + 5 coma
Bio Regerneration Super 3 6 20 self 1 minute 4D6 HP & 4D6 SDC
Telekinetic Force Field Super 3 6 30 40’ 30 minutes
Telekinesis Super 3 6 10/100lb 100’ 2 minutes
Object Read Sensitive 3 6 6/4 Touch 2D6 minutes Impressions 56+ 2% Images 48+ 2% Present 38+ 2% Present takes an additional 4 ISP. Either impressions or images must be successful to be attempted.
See the Invisible Sensitive 4 6 4 120’ 1 minute/lev Includes ghosts/astral bodies
Suppress Fear Healing 4 6 8 Self or touch 1 minute/lev
Impervious to Fire Physical 4 6 4 self 3 minutes 2d4 melees preparation
Mind Block Auto Defense Super 4 6 n/a self n/a automatically blocks probes
Impervious to Poison Physical 4 6 2 600’ 10 minutes IDs poisons, 30 + 4% / +2 save vs. poisons
Resist Thirst Physical 5 6 6 self 6 Hours
Presence Sense Sensitive 5 6 4
Psi Sword Super 5 6 30 1-4’ 5 minutes/lev 4d6 MD / 1 round to summon
Psi Shield Super 6 6 30 Self 5 minutes/lev 80 MD
Electrokinesis Super 6 6 varies varies varies see notes

Inventory: Backpack, sleeping bag, bedroll, 6 days MRE’s, 32 count box of glow sticks, 20’ Hemp rope, 3 Long E-Clips, 6 Regular E-Clips, 3 pairs of socks underwear & tank tops, set of olive fatigues, set of ocean camouflage fatigues, Wilk’s Laser Torch, 2 Winter Wool Shirts, 2 Winter Pants, 1 Heavy Fur Cloak, 1 Winter Jacket, 2 Forest Colored Shirts (Summer), 2 Forest Colored Pants (Summer), 1 Pair Heavy Winter Boots, 2 pair Long john underwear, one map of Palladium world(general).2 Pairs Socks,2 Pair Underwear, 2 Tank Tops

Bio:

Bexx Marquise grew up as Beckham Mandrake, hailing from the formerly Mississippi region of the equally former United States of AMerica on Rifts Earth.

Beckham’s Dad was a Techno Wizarding Sailor from Mali and his Mom was a Creole Psi Healer from Louisiana who had migrated to Mississippi as a young girl. She sensed Beckham’s latent abilities early on so she taught him about it even though his powers had not manifested yet. His older sister was an amateur Mystic, learning from her Dad and a local spell caster. Having loved the water all his life, Beckham begged his Mom to let him ‘intern’ on a local fishing boat so that he could help the family make money to survive. After grilling the captain and crew she agreed and Beckham’s job, through what would be high-school education, was training as a fishing boat deckhand.

Being stronger than average and incredibly physically resilient Beckham was a valuable member of that crew and traveled all over the Gulf learning the ways of the water. One day coming back from a run they saw smoke from the coast and young Beckham rushed home. When he got to his block, his whole building was gone, only a smoking crater remained. The man who was a peer of Beckham’s father was standing outside with the rest of the town. This man, Tangren, told Beckham that he sensed something wrong both magic and evil, so he grabbed his gear and ran over. Once he turned the corner, the building went up in a cloud of magically charged flame and electricity. It is uncertain whether Beckham’s Dad screwed up one his TK builds or whether Beckham’s sister casted a spell that went wrong…or whether something big and evil was attracted to the magic they were performing and caused all of this. With nothing but his day’s pay, the day’s catch and the clothes on his back, Beckham wandered away in a stupor. The neighbors tried to console him but he blankly shrugged them off and staggered away. Tangren told them all to leave the boy alone and that he would take charge of Beckham’s life. But today, the boy probably could use some alone time. As he wandered the streets, Beckham gave his day’s catch to a local family and continued apparently without aim. When he ended up at the waterfront docks, he found the shed where his shipping team kept their gear. Finally with some privacy for his team had all gone home for the day, Beckham laid down on the floor and cried.

Bexx was born under the sign of the Pegasus. You are a determined and patient person who is goal-oriented. You work hard and play hard. Nothing gets in you way once you are focused on your goal.


Bexx Marquis, Q.M.

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