Burlap Thimblewit

Description:

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Hobgoblin Ludicrous Mage, Follower of Thoth

Burlap looks like a burned out clown with dyed hair (red) that is receding prematurely. He wears heavy leather with bells and lots of pockets (mostly full of cigars; his favorites). He wears rings on all of his fingers and his beard is braided. He is fit but a little lean and will not wipe that stupid grin off his face (unless he is ‘off the clock’). He loves as much eclectic color he can wear; stripes, dots, checkers, it doesn’t mater. His outfit clashes so bad it’s a miracle that he can prowl at all (he takes off bells to prowl but keeps them close for distraction).


Picture from Umbrafox.

Name Burlap Thumblewit
Rank 7th Level
OCC Ludicrous Mage
Race Hobgoblin
Land of Origin: Western Empire
VITAL STATISTICS ATTRIBUTES SAVING THROWS
COMBAT BONUSES
HT 4’6" IQ 10 Save vs Magic +2 Strike +4
WT 120 lbs ME 30 Save vs Psionics +9 Parry +7
PPE 152 MA 8 Save vs Illusion +4 Dodge +8
HP 27 PS 19 Save vs poison +2 Roll +9
SDC 33 PP 17 Save vs horror +4 Pull +3
Level 7 PE 18 Save vs coma/death +6% Initiative +2
Exp. 35,921 PB 7 Save vs Disease +2 Damage +7
Sex Male SPD 24/2 Save vs Possession +2 Disarm
Birthday 10/13/67 (Age: 42) Save vs Faerie Magic +3 Critical 18.19.20
HTH: Martial Arts Save vs Insanity +13 Attacks 6
Alignment Scrupulous Save vs Ludicrous Mage +5
Humor Factor 14 Spell Strength 14
Gold (Modified: 7/19/12)
510 Western Empire <> Island of Bizantium <> Eastern Territory
Timiro Kingdom <> Wolfen Empire
Tier 1
Old Kingdom Western Empire Phi and Lopan Island of Bizantium
Tier 2
Eastern Territory Timiro Kingdom Wolfen Empire
Tier 3
Land of South Winds Mount Nimro Orcish Empire
Weapon Proficiencies Level Acquired Strike Parry Thrown Rate Range
Paired: Knives 1 +3 +3 +5
Blunt 1 +3 +3 +1
Targeting 1 +4
Archery 1 +6 +4 6 +120’
Mouth Weapons 7 +1
Weapons On Person Damage Range
Throwing Knives (4) 1D6 40’
Daggers (Paired) 1D6
Short Bow 1D6 480’
Mace 2D6
Smoke Bombs (6) Special 40’
Kick Attacks: Damage Notes
Karate 1D6
Axe 1D6
Roundhouse 3D6
Back Sweep 0 Knockdown, no parry
Tripping Leg Hook 0 Knockdown, no parry
Jump Kick 6D6 Must be 1st attack Only defend after
Flying Jump Kick 4D6 Must be 1st attack Only defend after
Armor AR SDC
Leather 11 30
Special Skills Base % Start Current Total %
Monologue 35+5 1 7 65%
Make Balloon Animals/Monsters 60+2 1 7 72%
Clowning 20+5 1 7 50%
Underground Tunneling 20+5 1 7 50%
Underground Architecture 5+5 1 7 35%
Underground Direction 10+5 1 7 40%
Nightvision 40'
OCC Skills Base % OCC B+ Start Current Total %
Language: Western Empire 98 1 7 98%
Language:Gobblely 40+5 20 1 7 70%
Language:Elven 40+5 20 1 7 70%
Math:Basic 45+5 25 1 7 98%
Cardshark 24+4 10 1 7 58%
Escape Artist 25+5 10 1 7 55%
Mime 30+5 10 1 7 70%
Imitate Voice/Impersonation 36/16+4 15 1 7 75/55%
Play Didgeridoo 25+5 10 1 7 65%
Play Dwarven Pipes 25+5 10 1 7 65%
Play Accordion 25+5 10 1 7 65%
Dance 30+5 25 1 7 85%
Sing 30+5 15 1 7 75%
Acrobatics 5 1 7
Gymnastics 10 1 7
Balance 40+5 10 1 7 80%
Tightrope 30+3 5 1 7 53%
Back Flip 40+5 15 1 7 85%
Parallel Bars/Rings 30+3 10 1 7 58%
OCC Related Skills Base % B+ Start Current Total %
Lore: Demon Monster 25+5 10 1 7 55%
Sign Language 25+5 10 1 7 65%
Jesting 28+3 10 1 7 56%
Literacy:Elven 30+5 5 1 7 65%
Palming 20+5 5 1 7 55%
Prowl 25+5 3 7 45%
First Aid 30+5 3 7 50%
Streetwise 20+4 5 6 7 29%
Secondary Skills Base % Start Current Total %
Boxing 1 7
Tumbling 1 7
Juggling 35+5 1 7 65%
Swimming 40+5 1 7 70%
Running 4 7
Special Powers:MAGIC Spell Strength:14
Spell Casting Lev Acquired Level Spell PPE Cost Range Duration Save Book Note
Unnerving Laugh 1 n/a 8 30’ 1 min +1/melee/lev Insanity 16 9.5 -3 all combat, reduce attacks by 1/2, skills -20%
Cloud of Laughter 1 1 4 100 feet 4 melees +1 melee per s 9.5
Never Ending Handkercheif 1 1 2 Self 5 minutes per n/a 9.5
Scents Evil 1 1 2 Self 2 minutes per n/a 9.5 Smells evil 80 feet
Scents Magic 1 1 2 Self 5 minutes per n/a 9.5 Smells magic 120 feet
Hand Buzzer 1 2 3 Self 1 melee s 9.5
Bouncing Balls 1 3 5 per 5 50×50×50 1 minute per level dodge 9.5 1D6 per ball (5x spell)
Turn Dead 1 2 4 60 feet Instant s Main 24 hours hold
Chameleon 1 2 6 Self/Touch 16 melees per level none Main 90% if not moving
Ventriloquism 1 1 2 10 feet radius Instant s Main 90% proficient
Boo 1 1 1 90 feet +30 per Instant None 22 Victim lose initiative
Fart Blossom 1 1 2 120 feet radius 2 minutes per level None 9.5 Same as Cloud of Smoke
Cotton Candy 1 2 5 60 feet 5 minutes per level None 9.5 Same as Carpet of Adhesion
Rubber Knife 1 4 12 100 feet per 2 minutes per level None 00 Turns bladed weapons into harmless rubber
Butterfingers 2 2 3 60 feet +15 per 30 seconds per level s 22
Cymbals 2 1 5 10 feet per 1 mee s 00 1 full melee duration
Stars and Birds 2 2 6 Immediate area 4 minutes per s 00
Diarrhea 3 2 4 or 6 60 feet 30 seconds s 22
Lost for Words 3 3 6 45 feet +15 per 3 minutes per s 22 no spell casting
Water Dump 3 3 8 60 feet Instant Ddoge (-8) 9.5
Field of Rakes 4 4 10 60 foot radius 6 melees per None 00
Yo-Yo 4 4 7 5 feet per 4 melees None 00
Scardy Cat 4 4 7 90 feet +5 per 2 minutes per s/-2 22
Drunken Master 5 5 10 Self/30 feet 3 minutes per s 22
Face of a Clown 5 1 2 5 feet 1 minute per s 22
Ichy Ichy Scratchy 5 5 7 60 feet +10 per 2 minutes per s 22 everything has a HF 10
Subtitles 6 5 10 Self 3 minutes per s 00
Quiver of Rubber Chickens 6 6 20 300 feet Permanent None 00
Giant Protective Bubble 6 6 20 Self/Others 5 minutes per level s 9.5
Joy Buzzer 7 4 6 Touch 1 minute per level s 22
Follow the Bouncing Ball 7 7 25 700 feet 3 minutes per s 00
Keel Over 7 7 20 Touch 1 melee per s 9.5 1D6+1 damage per
Total Inventory:
Robe, 3 colorful hats, summer clothes(colorful), winter clothes(colorful), backpack, 75 balloons, 2 small sacks, 1 large sack, make-up kit, 3 pieces of bubble gum, waterskin, tinder box, crayons, sketch pad, 40 feet of Cherubot Rope and 6 smoke bombs.
Bio:

Burlap is the seventh of fourteen children. He and his 13 siblings and parents are citizens of the Western Empire (well not citizens, more like slave stock). The family is owned by a man named Adeel; a peasant that got lucky one night and struck it rich in the casinos. To impress his friends and family he worked hard to build his wealth and eventually moved to the Northern Region of Caer Itom, capital of the Western Empire.

To compete with the locals who had money in their families for generations, Adeel bought slaves and educated them so that he could use his money to other uses. Burlap and his brothers and sisters, finding relief from their predicament, served young Adeel and his family faithfully for eleven years before things changed for young Burlap.

To further his power base Adeel had Burlap and his brother Behngay trained in the art of magic. Not being able to afford expensive wizard schooling, the lucky guy found some underground back street washed up Ludicrous Mage named Whanna and asked her to train his two slaves to be mages. The old woman laughed so hard she nearly died from the comedy of it all and agreed immediately going to work.

In exchange for her work Whanna Siemyhinnie (Burlap is sure that isn’t her real name) was given a cottage in a secluded place to practice magic as ‘Funny’ Magic is frowned upon. The two students worked hard and learned quickly and Burlap learned to love humor. Still he was a reject of Western society and bringing humor to their somewhat humorless lives seemed impossible. Alas, he set out to do such a thing.

The old Ludicrous Mage had taught him about the lay of the land and that there were opportunities to play tricks on people that would both free slaves and ridicule magic users country wide. Alas the prank he played on society didn’t work well and he was arrested. Adeel would not pay for his release and for the next two years he would sit in prison as happy as a loon. While some thought him crazy he had truly had come to be optimistic and would sing to himself and those around him. It was just recently that a mysterious female figure approached his cell, giving him a challenge: Serve Thoth and he would be free or serve his god Backsmack and go nowhere.

Burlap weighed the issue for three days before he made his final decision. Finally he agreed. The terms of the contract were simple. Serve Thoth and leave the Western Empire and be promised to have the chance to spread laughter world wide.

On the day that the young mage agreed, it would seem coincidental that Adeel had come to some new money and was able to pay for the slave’s freedom from prison. He said that in a dream he was shown money, instructions and was told to give the young slave his freedom. The hobgoblin wasn’t sure if he was kidding or not. That was either the king of luck of the draw or Thoth was really behind this.

Going home with Adeel he kissed his family goodbye and set out to secretly liven things up a bit for the world. For the past six years the young mage has wondered the globe looking for his lot in life and what Thoth wants. He has worked in hospitals and carnivals; he has traveled with lawmen and criminals but to no avail to find what Thoth wants. Backsmack has visited the mage to see if he can regain his follower but the trickster god can not seem to wean him from his quest (though the two have had some real good laughs) and though the god has not got back the hobgoblin, he still keeps in touch with a promise of magic if he would just come back.


Burlap Thimblewit

A God...Rebuilt HenryBingham