HomeCampaignsRegionsPerformersItemsVideosCalendarMapsFront Page


Troll Shaman, Worshiper of Bast


Grignak is an imposing brute of a Troll. His height is only one part of his menace. The kind smile that is never far from his lips and the joy dancing in his eyes as he cleaves his foes asunder with his huge blades, which are also rarely far from his side.

He is well built and has smooth grey skin and red eyes. His hair is stringy, but whether this is a fashion statement or natural is not clearly known. He was never allowed to wear anything more than a loincloth, even in the depths of winter, so he has of necessity grown accustomed to wearing next to nothing. His skin is a visible collection of scars both old and new that crisscross his body in random knife edged patterns. There is very little open unscarred skin left on his torso.

Picture from our own AZ Rune.

Name: Grignak aka Wake With the Dawn
Rank 15th Level
OCC: Shaman
Race: Troll
Land of Origin: Yin Sloth Jungles
Citizenship: None

HT 14’ IQ 25 Save vs Magic +6 Strike + 3 (+ 10)
WT 700 lb ME 9 Save vs Psionics 0 Parry + 6 (+ 13)
PPE 187/187 MA 8 Save vs coma +22% Dodge + 10 (+ 17)
PS 33 Save vs poison/disease +8 Roll +9
HP 84 PP 16 Save vs horror +7 Pull +5
SDC 84 PE 27 Save vs possession +8 Initiative +3
Exp 338,300 PB 8 Damage +19
Sex M SPD 13(26) Disarm +3
Birthday 6/12/43 Knockdown/Stun 18-20 Critical 3x 18-20
HTH: Expert Death Blow 20 Attacks 8
Alignment Scrupulous HF 12 Perception +2
Western Empire <> Island of Bizantium <> Eastern Territory
Timiro Kingdom <> Wolfen Empire <> Dragon Coins
Diamonds(600g/ct) 35ct(0.35 oz) <> 460 GCN

Weapon Proficiencies Level Acquired Strike Parry Thrown/Rate Range
Sword 1 +6 +5 +3
Paired Swords 7
Weapons: Damage Notes
Simul Incipiamus
Terminus Est
Armor AR/ SDC Notes
Special Attacks: Damage Notes
Claw 2D6
Kick 3D6
Bite 2D4
Body Flip 3D6
Karate 3D6+4
Roundhouse 5D6 No other kicks
Snap 3D6+2
Crescent 4D6
Back Sweep
Body Flip 1D6 damage. Lost initiative. Lose 1 attack. Can be used with a partner without damage for exhibition (someone with tumbling).
Leap Long jump: Current: 22 feet.
12 feet +2.5 feet per 2 levels (round down) Acquired level 6
High Jump: Current: 17 feet.
10 feet +2.5 feet per 3 levels (round down) Acquired level 6
Pole Vault Skill chance below.
Height: Current: 42 Feet.
20 feet + 2.5 feet per level (round down) Acquired level 6
Special Powers Description Notes
Nightvision 60’
Magic: In Battle take 1D4+1 attacks. Normal 2d4 Minutes Spell Strength:14
Power PPE Cost Range Duration Save Description
Chant of Blessing 25 20’ radius 24hr/level None/Will of recipient +1 Save vs magic, +2 Save vs. poison and disease all kinds. +1 initiative. Ceremony all participants. Chant 1 target.
Chant of Divination 30 Self 1d6 melee rounds None Glimpses of Future. Can fortell the immediate general outcome of action (opening door, meeting someone, or taking an object.) See book for details.
Chant of Dreaming 40 Self/Touch Usually lasts about 10 minutes Std for others See notes
Chant of Exorcism 50 Touch or 30’ radius As long as chant continues Standard Drives away poss. entities or spirits. Also drives away undead to edge of the range. Successful chant completely expells entity and forced to leave region for 6 months.
Chant of Healing 40 Self/Touch Special N/A Up to 40 points healed at 1 SDC or HP per Melee Round. 1 target for chant.
Mystic Portal 120 20’ 4 mel/lev None See Main p 209
Negate Poison/Toxin 20 Self/Touch Instant none negates poison
Purification 40 3’ Instant None Purify food/water of disease, poison, bacteria. 50lbs food 10 gal water
Remove Curse 280 10’ Instant None D20+5 as spell, D20+10 as ritual 4D4 minutes Must roll over curse power
Summon & Control Storms 520 10 miles 1 hr/lev None See Main p.214
Calm Storms 400 1 mile/lev 1 hr/lev None Downpour to light rain, wind 1/2, waves 1/2, lighten skies.
Call Lightning 30 300’ Instant Dodge Nat 20 or mod 24 1D6/lev Must be in line of sight
Water to Wine 80 12’ Instant None 10 gal/lev permanently changed. 10+5% quality/lev
Detect Poison 20 15’ Instant None Particular object, liquid, food etc.
Breathe W/Out Air 6 Self or Touch 12 melee/lev None All natural gases, h2o, etc
Wink-Out 40 Varies Varies None See Main p.203
Ceremonial Chant of Healing 60+ 20’ radius Special N/A Notes in Secret below
Ring of Fleet Feet 10 minutes 3x/day
Supernatural Strength 10 minutes 3x/day
Eternal Torch Ring AR 14
Bracelet of Cat metamorphosis 2x daily 30 minutes each
Amulet of Diminish 6" tall 2x daily 15 minutes each
OCC Skills Base % Bonus Start Current Total %
Language:Giantese 1 15 98%
Language:Western 51+5 20 1 15 98%
Language:Elven 51+5 20 1 15 98%
Wilderness Survival 41+5 10 1 15 98%
Holistic Medicine 41/31+5 10 1 15 98/98%
Dowsing 31+5 10 1 14 98%
Recog Weapon Quality 36+5 5 1 15 98%
Sign Language 36+5 5 1 15 98%
WP:Sword 1 15
HtH :Expert 1 15
Ceremonies and Rites 21+7 1 15 98%
OCC Related Skills Base % Bonus Start Current Total %
Research 46+5 10 1 15 98%
Impersonation 47/27/23/21+4 0 1 15 98/94/90/88%
Sex 15+5 10 1 15 98%
Literacy:Elven 41+5 10 1 15 98%
Lore: Demons/Monsters 36+5 10 1 15 98%
Public Speaking 30+5 3 15 98%
Seamanship 33+4 10 3 15 98%
Bartering 36+5 10 5 15 98%
Appraise Goods 41+5 10 5 15 98%
Lore Culture/Customs Caer Itom 41+5 10 7 15 98%
History: Elves, Dwarves, Humans
Trolls, Wolfen, Giants 41+5 15 7 15 98%
Dance 30+5 9 15 71%
Writing 31+5 10 9 15 82%
Lore:Magic 36+5 10 11 15 77%
Recog Wards Runes Circles 26+5 10 11 15 67%
Recog Enchant 21+5 10 11 15 62%
Secondary Skills Base % Start Current Total %
Gymnastics 1 15
Acrobatics 1 15
Climb 61/61+5 1 15 98/98%
Balance 56+5 1 15 98%
Tightrope 41+3 1 15 96%
Back Flip 56+5 1 15 98%
Parallel Bars 41+3 1 15 94%
Somersault 51+5 1 15 98%
Use/Recog Poison 40/32+4 1 15 98/90%
Prowl 36+5 1 15 98%
Juggling 46+5 1 15 98%
Math: Advanced 56+5 1 15 98%
Math: Basic 56+5 2 15 98%
Swimming 61+5 4 15 98%
Tumbling 6 15
Pole Vault 50+5 6 15 98%
Stilt Walk 50+5 6 15 98%
Wrestling 8 15
Body Building 10 15
Running 12 15

Name Count Location Description
Cloak 1 Backpack
Shirt 1 Backpack
Loincloth 1 Worn Symbol of Bast prominently in front.
Leggings 1 Backpack
Shoes 1 Worn
Belt 1 Worn
Bright Scarf 1 Shoulder Bag For Ceremonies
Gourd w/ Pebbles 1 Shoulder Bag Noisemaker for ceremonies
Jar of Colored Clay 1 Shoulder Bag For Ceremonial Painting
Bedroll 1 Worn
Backpack 1 Worn
Shoulder Bag 1 Worn
Water Skin 1 Worn
Agreement 1 Backpack
Sekti Abtu Amulet 1 Worn neck
Medallion of Willpower 1 Carried in hand
10 books 1 backpack Titles: The Humans Creation- by the Chronicler; Humans and Elves, Partners; Humans and War, Why The Predisposition; Western Empire, The Beginning; Middle Kingdoms, Fledgling Predator; Food and the Human Race; How and Why Humans?; Havea- The Human Remnant; Hail Ra- Humans and the Light; Covenant- Humans and Dwarves
Magic Manacles 1 Belt Prevent Wizard escape skill and any sort of metamorphosis
Drama Cards, Luck Points, Ace in the Hole
Ace in the Hole 2
1st Ace Played Gained: 12/5/15 Spent: 12/5/15 Spent to make sure that Az had a bracelet of supernatural strength.
2nd Ace Gained: 4/9/16 Spent: 4/9/16 Spent to aid Indaris’ ventriloquism of Gwydion
Luck Points 0
Spent Luck Point 1 Given to No Name to save life from Legolimp
Spent Luck Point 1 Given to No Name to parry Soul Drinker
Spent Luck Point 1 Given to No Name to banish Ratel
Spent Luck Point 1 Given to Xerx’ses to dispell magic trap on book
Spent Luck Point 1 Given to No Name to Soul Drink Ratel
Spent Luck Point 1 Given to No Name to Soul Drink Kirgi
Spent Luck Point 1 Given to No Name to Save vs Magic
Drama Card Played?
Secret Identity No Play when you want to conceal your identity. Your true identity will remain hidden in relation to the current situation. If another character ruins this for you he will lose all experience gains for the game session and suffer other badness as determined by the Game Master.



A transcript of a conversation had on the floor of the gladiatorial arena:

‘’Simul Incipiamus.’’

“Ah, friends. Well met. Before we get down to the business of rending each other limb from limb, and attempting to deprive one another of the very essence of life, I would deign to speak to you for a moment.

“Not to worry, I will be the vicious troll that the crowd so adores, but before that…

“I am called Grignak. If I ever had another name, I have long since forgotten in amidst the blood and pain that these arenas inflict upon the mind, body and soul. When I was a strapping lad of eight and twenty years I thought myself above the warnings that my parents had impressed upon me and went out of a morning to throw rocks at the soldiers of this empire while they worked.

“I doubt that the fortification still rises into the Yin Sloth these two and forty years hence, but then it was their desire to conquer even the wilds of my homeland. It was a test of my boyish might to throw the largest boulder that I could into the camp. I was never that accurate, but it was a game that young trolls played…one moment.”

The Troll swings his left sword through the air and takes off the legs of one of the gladiators who was facing him at the knees. “It isn’t very polite to attempt to interrupt someone while he is telling a story,” the troll says with a smile that is terrifying for how pleasant it is.

“Where was I, oh yes. I’d made a habit of sneaking into the camp at dawn and throwing my boulder at their most recent wall in an attempt to see how much of it I could knock down with a single blow. This morning, however, they were there, waiting for me. Before I could call for help I was laid down by a cloud of slumber cast by their mage.

“Oh how I cried for my family during the long trip back to their city. How I wailed and begged for them to release me so I could go home. At that time it never occurred to me to use my strength to attempt to break free, and I often wonder if I would have lived through this torture…” this time the right sword swings. This time the man slips back just out of reach of the sword. Seeing what he thinks is an opening another of the men charges forward only to be cleaved in two with the backswing. The troll continues as if nothing had happened. "had I attempted to break out during that journey. That is of little consequence now, but my young self would have been happy to learn the outcome.

‘’When I arrived, an old Orc shaman took me under his wing and taught me the ways of the chant, and the duty that a Shaman holds before his charges. I know that you are all itching to fight, and put forth a good showing before my goddess on her festival day. I salute you, my brethren, and commend you to the afterlife. Terminus Est .’’

With that he begins to sing one of the songs of praise to Bast that is two bawdy to relay here and charges into the opponents with his swords flying.



A God...Rebuilt CraigCoxson