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Human Priest of Isis

I am 5’11 with short black hair tied back with a black leather thong, hazel-eyed Southern human. Indaris has a burn mark on his left hand from an encounter with a witch, a scar in his hairline from a close call with a succubus’s sabre, a diamond shaped scar in his back from a 4 edged dirk, and a magical ring that gives him some protection from physical attack. I have an acrobatic and well defined body, doing a lot of walking and riding in the sun. I dress in chain and leather with a white tabard with the tyet or knot symbol on the front in rose, as preference when traveling as the roads are dangerous, with my holy symbol over the top, and my robes when I am working or moving through a city. They too are a similar white and Rose. My weapon of choice is my holy flail, Three Sisters of Dawn, and shield. I usually have a pouch with drawing and map making tools and a few maps about his person, and a small sheaf of pages for sketches. I tend to have a friendly smile on my face because on the whole the next person that I meet could be a lifelong friend.

Picture by Peachyco.

Name Indaris Leahfen Excellar
Rank 14th Level
OCC Priest
Race Human
Land of Origin: Timiro Kingdom
Citizenship: Timiro

HT 5’11" IQ 21 (+7%) Save vs Magic +2 Strike +6
WT 165 lbs ME 14 Save vs Psionics Parry +11
PPE 83/91 MA 14 Save vs coma Dodge +11
HP 75/75 PS 18 Save vs poison/disease Roll +4
SDC 27/27 PP 23 Save vs horror 3 (7 vs jinn) Pull +4
Level 14 PE 15 Save vs Possession +3 Initiative 0
Exp. 309,720 PB 11 Damage +8
Sex Male SPD 28 Disarm +2
OSDC Knockout 18,19,20
Birthday 3/13/89 (Age 23) Critical (3x dam) 18,19,20
HTH: Expert Attacks 8
Alignment Scrupulous Perception
1500 Western Empire <> Island of Bizantium <> Eastern Territory
3000 Timiro Kingdom <> Wolfen Empire <> 60 Old Kingdom Dragon Coins

Saving throw note-+1 all saving throws as long as holding Oathbringer

Weapon Proficiencies Level Acquired Strike Parry Thrown Damage Bonus
Chain 1 +6 +3
Blunt 1 +5 +5 +2
Shield 1 +3 +6
Paired Chain/Shield 7
Paired Chain/Blunt 7
Weapons: Damage Notes
Three Sisters of Dawn 3D6+6 See Link
Oathbringer 5D6+6 See Link
Medium Iron Shield 1D4
Kick Attacks: Damage Notes
Karate 2D4
Snap 1D6
Roundhouse 3D6
Body Throw 1D6 Lose next attack
Magic: Spell Strength:14
Power PPE Cost Range Duration Save Description
Tongues 12 Self or touch 5 min/lev None All Spoken Languages at 94%
Armor of Ithan 10 Self or touch 1 min/lev None 100+10/lev AR 18 Fire, lightning, cold 1/2 dam
Globe of Daylight 2 30’ 3 min/lev None Illuminates 12’/lev Max speed 12
Ventriloquism 3 10’ Instant Std Ventriloquism 90% on any inanimate object, tree, animal
Seasickness 5 100’ 1 min/lev Std Spd -75%, -2 strike/parry/dodge, -12% skills. See Notes
Fleet Feet (Blessed) 20 20’ 2 melee/lev None Self or Other w/in 20’ Doubles PP,Spd,& Attacks Negative moving so fast -2 Init, no save surprise, -20% Delicate skills
Invisibility: Lesser 6 Self Only 3 Minutes per level None Invisibility Self Only
See the Invisible 4 200’ 1 Minute/lev None See all naturally invisible or turned invisible
Breathe Without Air 5 12ppe 3 minutes per level Breathe without air, even in vacuum, doesn’t protect from gas attacks
Telekinesis 8 60’ 1 min/lev Dodge See Notes
See Aura 6 100’ 1 melee None See Notes
Carpet of Adhesion 6 30ft +10ft per level 10 melee None See Notes
Increase Weight 4 100ft 2minutes a level 100lbs per level
Shadow Meld 10 Self 2 min/lev None Prowl +%15, Cant be seen, even by see invis. things are -5 to hit me
Power Description
Healing Touch 6D4 SDC or HP 1/every other melee Can’t use on self
Exorcism 7%/lev Takes 1D6 hours of prep
Remove Curse 7%/lev Takes 1D4x10 minutes
Resurrection 30 + 5%/lev Once on the same character only
Turn Dead 20 + 5%/lev Takes 2 melees to enact
Penance/Sacrifice Resist thirst 2 days/lev, Resist hunger 3 days/lev

Blessings take 1 melee of prayer. 1 person or item/blessing. Lasts 2D4 weeks. Each blessing can be done twice/day.

Blessing Description
Water Turns into holy water. Does 3D6 damage to vampires and ghouls
Person + 1 save disease and possession
Home Inside home + 1 save possession Entities & faeries save 14 to get in home
Food + 1 save spoiling magic & disease/decay. Food stay fresh 1 extra day
Special Powers: PRAYERS

Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. 1 person or item/prayer. Each prayer can only be done twice/day.

Prayer Duration Success Ratio Description
Strength 2 min/lev 20+ 7%/level Endows priest with +6 save HF, +1 all other saves, +10% turn dead, +20% exorcism, +1 spell strength, +1 parry & dodge 2/24hrs
Communion Instant 21+ 7%/level Vision or dream, 60% chance divination 2/24hrs
Contagious Scripture 20+ 5%/level Phrase passed on by worshipers for next few weeks in conversation
Dream 30+ 5%/level Vision from a god gives clues, ideas or hints to solve current problem
Sanctified Vestaments 15+ 5%/level Awe factor of 13for those not of that faith, followers automatic awe
These are prayers that grant special powers to the priest. Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. Each prayer can only be done once/day.
Spell Intervention 24 hrs 21+ 7%/level Cast any one spell, that his god knows. Cast 5 levels higher than priests level PPE provided by god
Healing Intervention 2 touches 21+ 7%/level 2D4x10+priests normal healing touch SDC and/or HP
Knowledge Intervention Magic Scroll 1/day 9%/level Spell level same as priest, any spell the priest’s god knows

Note on Scroll Creation: See Scroll Conversion.

Special Powers: MIRACLES- 34%
Miracles, including great miracles, typically happen only once every 7 years for a priest. If the priest is involved in a quest the deity deems important, they may occur as often as once/year.
Miracle PPE Cost Duration Range Description
Consecration 40 1 day/lev Temple floor or 30′×30′ Makes Holy Ground. Cast in temple, duration permanent
Holy War 50 1 Hour/lev All Church Warriors Init + 1, All saves + 1, Roll + 3, Save HF +3,Mind Control Possession Drugs + 7
Luck 40 1 Minute/lev Self +1 other/lev Init + 4, Roll + 10, Save HF + 10, Poison + 8, Magic + 3, Dodge + 8, Impervious to curses & charms
Purification 20 Instant 3’ Purify food or water 50lbs of food 10 gallons water
Supernatural PS/PE 60 1 Minute/lev Self HP & SDC tripled, PS + 2D4, PE & PS supernatural, Init, Strike, Parry, Dodge, and all Saves + 1
Special Powers: GREAT MIRACLES- 34%
The most flexible ability. All PPE is provided by the Deity!
Miracle Duration Range Description
Increased Power 1 Minute/lev Self All known spells or prayers double duration & strength
Control Nature Varies Varies See notes
Healing 1 Melee Glance Heal crippled, blind, mute, deaf, etc. Dispel curses, sickness, poison, full HP/SDC
Control Magic 1 Melee/lev 60’ Dispel any magic barrier, curse, spell except spells of legend & rune magic See notes
OCC Skills Base % Bonus Start Current Total %
Language:Southern 98 1 14 98%
Language:Eastern 40+5 20 1 14 98%
Language:Elven 40+5 20 1 14 98%
Literacy:Elven 30+5 20 1 14 98%
Math:Basic 45+5 20 1 14 98%
Dance 30+5 20 1 14 98%
Lore:Demons/Monsters 25+5 15 1 14 98%
Lore:Religion 30+5 20 1 14 98%
Land Navigation 30+4 10 1 14 98%
Wilderness Survival 30+5 10 1 14 98%
WP:Chain 1 14
OCC Related Skills Base % Bonus Start Current Total %
Map Making 25+5 15 1 14 98%
Holistic Medicine 30/20+5 15 1 14 98/98%
Lore:Faerie 25+5 15 1 14 98%
Art x2 – Professional 35+5 15 1 14 98%
Brewing 25/30+5 25 1 14 98/98%
Seamanship (Blessed) 22+4 1 14 81%
Boxing (Blessed) 1 14
Biology 30+5 15 4 14 98%
Surgeon 30/20+5 15 4 14 98/92%
Lore:History 30+5 15 12 14 67%
Secondary Skills Base % Start Current Total %
Prowl 25+5 1 14 97%
Swimming 40+5 1 14 98%
Prepare/Skin Hides 30+5 1 14 98%
WP:Shield 1 14
Climbing 40/35+5 2 14 98/98%
Sculpt/Whittle 30+5 2 14 97%
Running 5 14
Archaelogy 20+5 5 14 72%
Writing 20+5 7 14 62%
Athletics 7 14
Lore:Demon/Deevil 30+5 8 14 67%
Play Flute 25+5 10 14 52%
Sailing 25+5 12 14 42%

Eternal Torch Ring AR 14 Toughened Skin
Name Count Location Description
Summer Traveling Clothes 1 Boat
Winter Traveling Clothes 1 Worn
Ring of Truesight – see invis, see in dark. (Western Empire book p.160) 1 Worn
Enviromental Tent – 8 man 1 Backpack
Summer Traveling Robe 1 Worn
Ceremonial Robe 1 Backpack
WindSwept Inn Evening Attire 1 Backpack
Amulet of Teleport (to Sekti Abu) 1 1 worn, 1 in Satchel
Boots Pair Worn
Belt 1 Worn
Bedroll 1 Attached Backpack
Large Enchanted Bag 2 Worn
Backpack 1 Large Enchanted Bag 1
Overkills list of Undone Deeds 1 Satchel
Large Satchel – alarmed audible 1 Large Enchanted Bag 2
Vials of Holy Water 4 Backpack
Food Rations 1 days Backpack
Small Sacks 4 Tied to Pack
Water Skin 1 Backpack
Pouch of Blessed Sand (for Rog) 1 in Rogtildas engine room
Torch Amulet 1 Worn
Lung of Osiris 1 magic bag
Large Silver Torch Symbol 1 Satchel
Wood Spikes 4 Backpack
Ruby of Protection from fire, set in Wei Gee Bracelet 1 Worn
Red Beeswax Candles 30 Backpack
Teleport Scroll – to lopania 1 Satchel
Witch bottle amulet 1 Worn
Gold Coast Uniform 1 Worn during games
Quill of Endless Ink 1 Backpack
Miracle cream 1 use left 1 Backpack
Eye of the cat 1 Backpack
Magic bandages 2 Backpack
Mallet 1 Backpack
Books of Crisis 1-7 1 Backpack
Potion of No Scent 3 Backpack
Rope 30’ Backpack
Silver Chalice 1 Satchel
Maps – General, Western, Eastern, OK-Ancient, OK-New, Baalgor, Floenry Isle-E, Isle of Cyclops, Yin SLoth, LotSW, LotD – Sketch, Lopan, Phi, Timiro. 1 Satchel
Small Mirror 1 jadeir
Parchment Book and Mapping Tools 1 Satchel
Tinder Box 1 Backpack
Brand Spanky New Art set from Xerxses 1 Backpack
Silver Key to give to westfaun of tri arcarnum + 1mill to get thing to find overkills crew 1 Backpack
talisman of Isis- a broach 1 Worn
Magical Agreement 1 Worn
5lbs Horned Ramrod Jerky 1 Worn
Sketches of the Defilers 9 Backpack
Pass note for flying in the western empire from Carl 1 satchel
3 sketches of buildings in winterfrost. 2 very good one ok 1 Satchel
Agreement 1 Backpack Indestructible scroll
Drama Cards, Luck Points, Ace in the Hole
0 Luck Points
6 luck points spent on Overkill
3 luck points spent on statues on rogtilda
1 luck points spent to dodge gallu
1 luck points spent navigate to syrafeld
1 luck points spent to res a drunk at syrefald
1 luck points spent to save vs cloud of laughter
1 luck points spent to save Burlap from ashers antimagic cloud
1 luck points spent to save Burlap from Natural 1 on a heatseaking pie
1 luck points spent to save Indaris from Burlaps uncontrollable hideous laughter
1 luck points spent to save Innkeeper from death from false etrinan attack
1 luck points spent to save Xerx’ses from psionic attack
1 luck points spent to save myself from helgriven
1 luck points spent to save asher
1 luck points spent to save asher


My name is Indaris Excellar, if you are reading this it means that someone survived. It might have even been me, I hope it was me but as things go if we succeeded that will be enough. Written in the book in front of you are the hopes and joys, trials and failures of myself and maybe even countless others, but darkness stirs in the cloudy future, making guesses about. I hope someone remembers our sacrifices and learns from them so that what we have done isn’t in vain. Remember we aren’t Gods or Devils, Dragons or Syvan so our choices are part guess and part hope, and if the luck of the Gods shine upon us we will succeed in the task ahead.

I’d better give a bit of background info here, for it might help others to corroborate the Great and Terrible events of the last years.

I was born pretty much a nobody in a small town called Sino in the Kingdom of Timiro, chances are if i hadn’t met Mudaren I would still be there, raising chickens end eking out a living with the other, not that it was a bad place, far from it, the people were friendly and helpful enough, it’s just that I would have been one with the faceless mass of the peasantry and had a mostly peaceful life.

Unfortunately I never found out Mudaren’s last name, or if that was his last name what his first name was, all I know is that he preferred to be called Mud and liked to wander into the Old Kingdom mapping its features. In fact that’s how we met. Mud had turned up at the White Fox Saloon and, lets say dropped one of his many maps, and a youngster may have found it and went out the back and started copying the map into the clay out the back. Mud noticed the map was missing and had followed me, and was surprised by what he found, which was a fairly decent copy and a muddy wide eyed boy pretending to be a Great Explorer wandering the continent. From that point on we were friends, and over the next 4-5 years whenever Mud came through he stopped off and showed new maps and told new stories and fired the imagination of a 15 year old. However on the 6th year Mud came through, heading out into the Old Kingdom, he was worried and in a hurry, he still stopped in for a day (He usually stayed a week or more) and then headed off, leaving me with his compass saying he would be back in 5 weeks. 5 weeks passed slowly, then the sixth and seventh, by that stage i was worried about him and decided to follow him, so the middle of one night I left a note for my parents telling them what i was doing and headed off in the direction he was going, as by that stage fairly competent at reading Mud’s maps and from the ones he had out I had a fair idea of which way to go. A couple of miserable weeks passed as I headed north until I made the last fort (Fort Hilde) before the old kingdom and inquired as to his whereabouts and found that he had indeed headed into the interior. Foolishly I followed, my food ran out a week and a half in, and my water 5 days after that. I was wandering around in circles, driven half Mad from hunger and thirst when I collapsed. I woke up in the confines of a rude mud and wattle hut, with some furs over me for warmth and an ancient lady tending to me. I slowly regained my strength thanks to the Old Lady (she never told me her Name) and on the 9th day she handed me back my weapons and backpack, filled with food and drink and clean, told me to be on my way. She gave me a small amulet and said it would protect me so i put it on, gave her many thanks and left and headed back to civilisation. The trek back took longer and I eventually found my way to Aracho, and while doing odd jobs here there to stay alive while i was doing some gardening the priest who’s home it was noticed my Amulet. Father Philip then told me a story of how that amulet was part of the priesthoods of the church of light and dark and that the Amulet was the Holy symbol of Isis and that I was helped by a priestess of Isis, I hadn’t been particularly devout up to that stage but I realised that a higher power had taken an interest in my life, and if that was the case I should probably thank her for it. I talked to Father Phillip about this and went and worked at the church of light and dark, and 2 years later was accepted fully into the order of Isis as a priest. To this day I’m not sure if Goddess took a direct hand in my fate but I do know I owe her my life.
My life as a city priest fairly flew by as there are always tasks at hand for those helping the less fortunate and my life was peaceful, busy but peaceful. I made a few friends at the church but none such as Father Philip, and even to this day he has been another, I wouldn’t say father figure but definitely an Uncle to me and i thank the Lady and try to walk in the light.
A few months ago my dreams started being troubled and after talking to Father Philip about them decided to take up my Cartographic tools and wander the world. My wandering feet lead me all through East Timiro and into the Eastern Territories before I wandered back, spreading the Path of Light to those who requested my aid.


A God...Rebuilt kiralon