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OVERKILL (Deceased)

Dwarven Mariner, Follower of Thoth

Looking at him from head to toe he has short grey hair save a single patch of fire copper red braid. His eyes are hazel and eyebrows are silver. His beard, mustache, and hair are now grey, with a few holdout red hairs. On his shoulder is a tribal tattoo that wraps around the whole arm covering all of his upper right arm and on his back is a tattoo of his name in runes that goes from shoulder to shoulder. On his right leg is a eye of Thoth (a gift from his new god Thoth). His build is a rough and hairy build that stands 3 foot 5 inches and weighs a light 136 lbs (although there is a possibility of weight change from good cooking). His hands are rough and worn from his life as a sailor.

Picture from Mike Mumah. Full size picture can be found here.

Name Ovkral Glandar House Ironforge of Redbeard Clan aka Overkill
Rank 15th Level
OCC: Mariner
Race: Dwarf

Land of Origin: Bizantium Liaison: Wolfen Empire
Citizenship: Bizantium Honored Member of Havea
Honored Member of Black Birch Tribe and Ursa Rex Tribe Honored Member of Jorruth Barbarians
Honored Member of Lemaria island kingdom Member of Gold Cost Guild
Captain of Rogtilda Husband of Mary
90% persuasion to those of the Red Beard
Heal at a speed of 2 HP and 4 SDC daily
Nightvision 90’
Phobia: Fear of Small Children
HT 3’5" IQ 13 Save vs Magic +4 Strike +2
WT 136lbs ME 20 Save vs Psionics +3 Parry +7
PPE 11 MA 07 Save vs Illusion +4 Dodge +7
HP 67/67 PP 12 Save vs horror +2 Pull +4
SDC 52/52 PS 26 Save vs Possession +3 Roll +5
Level 15 PE 22 Save vs coma/death +8% Initiative
Exp. 354,870 PB 12 Save vs Disease +3 Damage +14
Sex Male SPD 22/6 Save vs Poison +4 Disarm +2
OSDC Auto Death Blow 20
Birthday 10/13/67 (Age: 43) Critical (3x) 18,19,20
HTH: Expert Reputation 8 Attacks 8
Alignment Scrupulous Perception +2
Knockout (Auto behind) 18,19,20
Tier 1
Old Kingdom Western Empire Phi and Lopan Island of Bizantium
0 0 0 0
Tier 2
Eastern Territory Timiro Kingdom (Southern) Wolfen Empire
22,324 6,166 0
Tier 3
Mount Nimro Orcish Empire
0 0
0 Old Kingdom Dragon Coins ($5000 each) (Gold Coast Note: 1 for 64,250) 1 6 ct diamond
Weapon Proficiencies Level Acquired Strike Parry Entangle Thrown Rate Range
Blunt 1 +5 +5 +3
Net 1 +5 +5 +5
Sword 1 +6 +5 +3
Archery 1 +7 +7 8/melee 940’
Paired Sword/Sword 7
Weapons On Person SDC Bonus Damage
Rune Cutlass (Callandor) +1 to all saves 4D6 Now with Xerx’ses
Long Sword (non-magic) – (Greminor) from King Avramson +4 Strike/parry 2D6+3
Large Crossbow 2D6+1
Large Sword from Archo 2D6+3
Cutlass from Gold Crest (Kobold Quality?) Name: MorAim (Dwarven for Brave Cutter) +2 strike/parry 2D6
On ship
Mace 2D6
Net 30
Bolt Count 5 0 are lightning bolts
Kick Attacks: Damage Notes
Body Throw/Flip 1D6 Victim loses next attack
Karate Kick 2D4
Snap Kick 1D6
Trip/Leg Hook 0 Knockdown- no parry
Breathe Without Air 3x/dat 9 minutes/use
Eternal Torch Ring AR 14
Ring of the Wanderer Image of Elanu or Elanu himself by saying his name
Ring of Armor of Ithan (220:SDC AR:18; 3X daily)
Ring of Protection: Witches +1 save Witchcraft
Armor AR SDC
Hard Leather 11 30
Studded Leather 13 38
Horus’ Light 17/Special 450 See link
Rations Food Water
0 1
OCC Skills Base % OCC B+ Start Current Total %
Language: Northern 98 1 15 98%
Language: Dwarven 40+5 1 15 98%
Language: Elven(Blessed) 40+5 10 1 15 98%
Literacy: Elven (blessed) 30+5 10 1 15 98%
Literacy: Dwarven 30+5 20 1 15 98%
Astronomy/Navigation 30+5 20 1 15 98%
Flag Signaling 18+6 15 1 15 98%
Sailing 35/20+5 15 1 15 98/98%
Swimming 40+5 10 1 15 98%
Identify Sea Life 27+4 10 1 15 89%
Castaway/Wreck Survival 27+3 15 1 15 81%
Climb 40/35+5 10 1 15 98/98%
Math:Basic 45+5 1 15 98%
Dwarven Abilities Base % OCC B+ Start Current Total %
Underground Tunneling 40+5 1 15 98%
Underground Architecture 30+5 1 15 98%
Underground Sense Direction 40+5 1 15 98%
Aboveground Direction from Underground 30+5 1 15 98%
Field Armorer 30+5 1 15 98%
Gemology 25+5 1 15 95%
OCC Related Skills Base % B+ Start Current Total %
Culture/Customs Bizantium 30+5 10 1 15 98%
Literacy:Northern 30+5 10 1 15 98%
Shipwright 22+4 20 1 15 98%
Play Flute 25+5 1 15 95%
Seamanship 22+4 20 1 15 98%
Prowl (Blessed) 25+5 1 15 95%
General Repair/Maintenance 35+5 15 2 15 98%
Language:Eastern 40+5 10 4 15 98%
Lore:Religion 30+5 10 6 15 85%
Lore:Sea 25+5 20 8 15 80%
Hunting 60/40+5 10 15 85/65%
Language: Gobblely 40+5 10 12 15 65%
Legal Knowledge: 25+5 10 15 15 35%
Secondary Skills Base % Start Current Total %
Carpentry 25+5 1 15 95%
Recognize Weapon Quality 30+5 1 15 98%
Boxing 1 15
Body Building 1 15
Concealment 20+4 3 15 68%
Deep Sea Fishing 32+4 7 15 64%
Gymnastics 9 15
Balance 30+5 9 15 60%
Parallel Bars/Rings 30+3 9 15 48%
Back Flip/Somersault 40+5 9 15 70%
Running 11 15

Traveling Inventory:
new boots
Summer clothes
armor (listed below and above)
2 red ribbons on wrists and gold leaf inside shirt
In Back Pack
casual uniform
Robe that is personalized for pyramid attire
3 candles
looking glass; 6X magnification; 2 feet long long
4 Cockatrice claws
Agreement 1 Backpack Indestructible scroll
Scrolls of Osiris:
Lungs of Osiris
Rings and Necklaces and other magic items Worn unless otherwise stated
Magic Feather (pack)
Mystic Alarm Ward (audible glued to back pack)
Quail of Endless Ink – never runs out of ink (pack)
Cloak of Guises – dwarf size AR 10 SDC 40, Changes shades of color of the cloak (pack)
Container of Much Water – six gallons every 24 hours (pack)
Gem of Compass – silver light always points north (pack)
Teleport Medallion (goes only to one city, Sekti Abtu, a holy city)
Ring of the Wanderer
Eternal Torch Ring
Leaf Blanket
Ring of Armor of Ithan (220:SDC AR:18; 3X daily)
Ring of Swim as a Fish
Potions (in backpack)
potion of Fly as an Eagle
major healing potion that restores 3D6 SDC
1 vial of holy water
Goblet of Roggan (magic wood: properties ???)
Weapons and Armor
Studded leather
Greminor (sword)
Callandor (sword)
Arm of Power armband (+2 to strike or +3 to damage with any weapon)
Backpack (with audible ward)
4 new maps of the western seas one that give a path around W.E. water defense.
teleport scroll
oil lantern
writing supplies (pencil, pen and ink, parchment paper)
5 Games of Chance
Harness for pack
40 feet of rope
3 water skins
Book 1-7 of CrIsis
Alarm Ward Stone on Backpack from Azariel
Flame Jem from Asher – Normal fire = no damage, magic/dragon fire = 1/3 damage
Witch Bottle from Caminata
Scroll of Lungs of Osiris



Ovkral Glandar of the Red Beard clan aka Overkill was born on Bizantium in the northern village of Sinza the forbidden town of the dwarves. Being dwarf in an empire of humans his clan of 1000+ have no rights in the human towns forcing them to be isolated in the worst part of the island. Ovkral didn’t know any better and learned Northern from his parents who taught kindness and love to all beings. That all changed when he first encountered Lord Norbert, a human lord that would sooner part with his children then with his wealth. The young dwarf found out that the clan was paying a handsome price to maintain their amnesty and isolation to the lord. Through his encounters with humans after his initial visit of the lords home he found that he could not stand humans, their arrogance and haughtiness was disgusting, that and being referred as ‘little people’ didn’t help.

Ovkral wanted change for the clan and he found the Malemore family, Bizantium’s royal family of pirates! This royal family, agreed that the dwarves deserved better and even went so far as to train the young dwarf in the ways of piracy and deception and as he raised up the ranks he quickly learned that the family was using him for their own gains but then a twist of fate occurred. During one of their raids under direct pressure of discovery the family’s captain shifted all the power of captain to the young cabin boy Ovrkal and made him captain of the ship. Under his command the ship was saved and the secret of the Malemore family was secure. The Lords of the Malemore family were so impressed that they deemed it necessary that the dwarf keep command of the ship. Ovkral agreed under a few conditions, first that his missions were his to decide and that the raid of Bizantium would be on his terms and for the betterment of his people. Second that the ship be renamed Red Beard after the clan that he left to liberate. Materials were bought and the ship gained a new look.

That was thirteen years ago and the agreement has gone well. Overkill has been to many parts of the sea. In his those thirteen years he originally stuck to the coastlines of Bizantium fighting and trading with the Northern Shipwright barbarians (something that the Malemore family are wary about).

Because slavery is a common thing (Overkill is indifferent about that), the Red Beard was used to free slaves of the Alg tribes (namely because there were dwarves on board) but there was a combination of usually all the known tribes especially the big three (Alg tribe the Northern Wilderness, Nyurg tribe the Dragon’s Claw, and Skyold tribe the of the Land of the Damned). Some of the chieftains were ok with Captain Overkill and let the Red Beard pass most of Bizantium waters without incident but politics changed constantly so they had to be on their guard all the time. This usually made for good relations between the barbarians and the pirates and because their shipwright skills were equal to his own. A lesser known tribe callled Joruuth became the home of the Red Beard on long stops and Overkill made lots of friends and even got used to their Northern dialect (-10% for those not familiar with the tribe) Because tribes would usually allow the pirates to roost after a raid until the heat went down, allowed Overkill visited distant cousins and freed men that were tribesmen and was honored (but not official; he didnt marry into the tribe) as a member of the Joruuth tribe (even got sweet on some of the ladies).

Overkill has a number of tattoos, his name in runes on his back, a tribesman tattoo on his left arm (it takes all of his upper arm making him an unofficial member of the Joruuth tribe). Towards the beginning of his mission, Thoth (the god of knowledge) added his own mark to the dwarf (a treasure to be sure) on the dwarfs right leg. Prior to that, being a member of the Redbeard Crew he had crew tattoo; a tattoo of a symbol of water mixed with the symbol of swords. Each crewmember has a different version of it but its clearly recognizable to each member.

Traveled to the Eastern Territories under command of his Lord to gain allies to further their cause of piracy and unrest to Bizantium. It was while he was there that the young dwarf encountered Isis. When he was a child he would pray to Osiris, the law giver, for justice and equality to all men unaware of his clans predicament. He had turned his heart away from Osiris and towards Thoth the god of learning and knowledge. He no longer wanted justice but knowledge for revenge. He had glimpses of insight but nothing solid but then in a vision Osiris appeared and called him to repent and turn to Osiris and that there would be a time when he would call him to do a task. For the next several months the dwarf has fought from being selfish and more compassionate. He still distrusts humans but he would not be where he is unless he learned from them. The goal is to liberate a people that has turned their back to his seafaring ways and bring them back to the mainland.

Overkill speaks Northern fluently but prior to joining CrIsis he prefered Dwarven or Eastern though, at the time, didn’t speak it well. Also at the time, he still worked hard to separate himself from his Northern roots. When talking to those that spoke Northern he spoke through a translator because of his angst for those that were from Bizantium. In the past two years he has become more familiar with other languages and has taken time to get back to his roots.

When he joined CrIsis he has changed his name, Overkill (a,k.a. Merd Goose) has adjusted his look to be more foreign looking with his hair and clothes taking tips to further his disguise which has changed over and over. He has several swords and has made them treasures.

Two of the original were dwarven quality and he has named them Striker (the scimitar) and Hawk Eye (the broad sword). One was given to Minishmee as a gift before he became king. The first weapon was a clan gift upon graduating to manhood. The second weapon was a personal gift from his father. He (his father) hoped that it would protect him in his piracy career. The weapon has protected the family for 263 years making his great grandfather the original owner. He didn’t name Hawk Eye, that’s what its always been known as. Those that knew the dwarves of Bizantium may have heard of the sword. Now he has two clearly different swords, Calandor and Gremenor (details seen above). Several others have come and gone in his possession and if they are not in his possession, they are in a chest on Rogtilda.

In recent times he reflects on his younger days as a captain. He writes frequently to his cousin and former first mate, Captain Minishmee former captain of the Red Beard and former king of Bizantium. Traveling around in the water has been simpler. There has been run ins with gods and beasts. He has traveled thousands of miles and seen sights and heard sounds that a lot of men will never experience. This is going to be the greatest adventure ever. Other letters have been to the Master Librarian, a close friend of the Librarian, and to his Wife. Several others have have random letters such as kings and alchemists.

In his travels as captain of the Rogtilda, he has seen gods and been commissioned by the gods to gather the sailors of the Redbeard and collect the pieces of Osiris.

Overkill was born under the sign of the Pegasus. He is a determined and patient person who is goal-oriented. He works hard and plays hard. Nothing gets in his way once he is focused on his goal.

The family of the Readbeard Clan is simple and complex all in one.
The family consists of a combination of three types of dwarves. Those of Redbeard, those of Goldenbeard and those that are considered wild dwarves (the barbarians). Overkill is from the house of Iron Forge, one of the eight houses (Iron Forge, Black Axe, Moon Heart, Red Hammer, Rune Maker, Silver Beard, Onyx Eye and Fire Forge) that hold seat in the counsel of the Clan. Iron Forge has three families with a matriarch at the head (Great Grampa Kug passed three years ago).

Great Grandma Olasda is over three hundred years old (a lady doesn’t talk about her age) and looks about 60 in human years. Her hair is long and braided. She uses a walking stick to move about and usually has one of the family assist her with standing and sitting (she isn’t as spry as she once was).

Overkill has two sisters, Rona and Roti aka. Raven and River (no one goes by their true name but by an acronym that reflects their behavior growing up. While Raven is flighty and bubbly, River is strong willed and will run you over. Raven is married to a wild dwarf (barbarian) named Epee Kak while River stayed single (but is looking to cut a stud from the herd as it were). His parents are Tokata (his mother) and Valden (father a.k.a. Onslaught). They go by Treetop and Valley. Valley (again known also as Onslaught) his father is more of a homebody and his mother Treetop has her head in the clouds with adventure and excitement. She talks fast and is an awesome cook like Mary.

Minischmee’s father is named Delthic (his mother is named Dekbryn) a pirate by trade (but not from the Redbeard) who works for Malemore family (their piracy runs deep). His brother (Overkills father objects to his brothers influence on his family and that a young impressionable Overkill would consider following in his footsteps after graduation was appalling. Delthic married a fellow clanswoman named Thira who bore him a total of three sons (Minischmee being one of them and Gamtek and Beorgur being the other two. His brothers are smiths and Gamtek has a fear of water because of a earlier encounter that almost cost him his life.

All of the Redbeard Clan (not the sailors) has some symbol of red in their hair (either artificial or real) to show their Clanship. And though there is eight families that are loosely related to each other when they greet one another they call them cousin.


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