Quazy

Description:

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QUAZY

Maledon Warrior Priest of Horus

Character Description goes here.

Picture from Ryan Wardlow.

Name Quazy
True Name: Bahatmut Quazaray
Rank 7th Level
OCC Warrior Priest
Race Maledon
Land of Origin: Land of the Damned, in the Deepest Heart Forrest

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
HT 6’7" IQ 12 Save vs Magic +3 Strike +8
WT 350 lbs ME 9 Save vs Psionics 0 Parry +11
PPE 89 MA 15 Save vs coma +12% Dodge +11
HP 36 PS 22 Save vs poison/disease +3 Roll +8
SDC 48 PP 26 Save vs horror 0 Pull +8
Level 7 PE 21 Save vs Possession +1 Initiative +3
AR 13 PB 17 Damage +7
Sex Male SPD 38 Disarm/Entangle +4
Birthday 1/13/111 (Age 20) Knockout 19,20
HTH: Expert HF 10 Critical 18,19,20
Alignment Scrupulous Attacks 8
Perception 0
Gold
550 Western Empire <> Island of Bizantium <> Eastern Territory
Timiro Kingdom <> Wolfen Empire <>

Weapon Proficiencies Level Acquired Strike Parry Thrown
Spear 1 +3 +3 +4
Knife 1 +3 +3 +3
Targeting 1 +4
Sword 1 +3 +3 +1
Paired:Sword/Knife 7
Weapons: Damage Notes
Invisible Beaked Axe 2D6 +3 Initiative +2 strike/parry
Throwing Knives 1D6 4
Long Sword 2D6
Dagger 1D6
Natural Weapons: Damage Notes
Elbow/Knee Spur 2D6+3
Tail Lash 2D6+3
Bite 2D4
Head Butt 1D6
Special Attacks: Damage Notes
Judo Flip 2D4 Lose init, next attack
Karate 2D4
Roundhouse 3D6
Snap 1D6
Natural Abilities: Notes
Auto Dodge With Dodge Bonus
Jump 20’high or long, increase 50% with running start
Nightvision 500’
Fire/cold resistant No damage normal fire/cold 1/2 damage magic
Fast Heal Heal 2x faster
Magic: Spell Strength:13
Power PPE Cost Range Duration Save Description
Blinding Flash 1 10’ radius, 60’ away Instant Std Fail save Blind 1D4 melees, -5 strike, -10 parry/dodge 50% Fall/10’ movement
Climb 3 Self or others 40’ 5 min/lev None Climb 98% normal surface, extremely difficult 60% Includes rappelling
Death Trance 1 Self 10 melee/lev None Mage appears dead. No movement, breathing, pulse, etc
Energy Bolt 5 150’ Instant Dodge 18 4D6 Damage, 6D6 on ley line, 8D6 at Nexus
Armor of Ithan 10 Self or touch 1 min/lev None 100+10/lev AR 18 Fire, lightning, cold 1/2 dam
Tongues 12 Self or touch 5 min/lev None All Spoken Languages at 94%
Drain PPE from Followers 15 Circle of Followers 20 melees None Up to 6 willing followers See notes
Make Weapon Holy 10+ 5/each additional weapon None 24 hours None 4 different effects Sense evil, magic, slayer, and damage. See notes
Paralysis-Lesser 5 60’ 1 min/lev Std See Notes
Heavy Breathing 5 60’ 5 melee/lev Std 6’ radius up to 60’ away 60% chance fail save flee, else -2 strike, -1 parry/dodge
Throwing Stones 5 200+10’/lev 2 melees Dodge 2 strike, +PP and targeting bonuses. Parry -4 1D61/lev Damage
Orb of Cold 6 200’ 1 melee Dodge/Std +1 strike, +PP and targeting bonuses. 3D6 dam + numbness std save. Fail -2 init, -1 s,p,d, spd -10% for 1D4 minutes
Invisibility Simple 6 Self 3 min/lev None Invisible to all except those that can see invisible
Special Powers: PRIESTLY POWERS
Power Description
Exorcism 7%/lev Takes 1D6 hours of prep
Turn Dead 20 + 5%/lev Takes 2 melees to enact
Special Powers: PRIESTLY BLESSINGS

Blessings take 1 melee of prayer. 1 person or item/blessing. Lasts 2D4 weeks. Each blessing can be done twice/day.

Blessing Description
Water Turns into holy water. Does 3D6 damage to vampires and ghouls
Person + 1 save disease and possession
Home Inside home + 1 save possession Entities & faeries save 14 to get in home
Food + 1 save spiling magic & disease/decay. Food stay fresh 1 extra day
Special Powers: PRAYERS

Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. 1 person or item/prayer. Each prayer can only be done twice/day.

Prayer Duration Success Ratio Description
Strength 2 min/lev 20+ 7%/level Endows priest with +6 save HF, +1 all other saves, +10% turn dead, +20% exorcism, +1 spell strength, +1 parry & dodge 2/24hrs
Communion 21+ 7%/level Vision or dream, 60% chance divination 2/24hrs
Contagious Scripture 20+ 5%/level Phrase passed on by worshipers for next few weeks in conversation
Dream 30+ 5%/level Vision from a god gives clues, ideas or hints to solve current problem
Sanctified Vestaments 15+ 5%/level Awe factor of 13for those not of that faith, followers automatic awe
Special Powers: PRAYERS OF INTERVENTION

These are prayers that grant special powers to the priest. Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. Each prayer can only be done once/day.

Spell Intervention 24 hrs 21+ 7%/level Cast any one spell, that his god knows. Cast 5 levels higher than priests level PPE provided by god
Healing Intervention 2 touches 21+ 7%/level 2D4x10+priests normal healing touch SDC and/or HP
Knowledge Intervention Magic Scroll 1/day 9%/level Spell level same as priest, any spell the priest’s god knows

Note on Scroll Creation: Success is success. Failure means roll on scroll conversion failure chart. See Scroll Conversion.

Special Powers: MIRACLES

Miracles, including great miracles, typically happen only once every 7 years for a priest. If the priest is involved in a quest the deity deems important, they may occur as often as once/year.

Miracle PPE Cost Duration Range Description
Consecration 40 1 day/lev Temple floor or 30′×30′ Makes Holy Ground. Cast in temple, duration permanent
Holy War 50 1 Hour/lev All Church Warriors Init + 1, All saves + 1, Roll + 3, Save HF +3,Mind Control Possession Drugs + 7
Luck 40 1 Minute/lev Self +1 other/lev Init + 4, Roll + 10, Save HF + 10, Poison + 8, Magic + 3, Dodge + 8, Impervious to curses & charms
Purification 20 Instant 3’ Purify food or water 50lbs of food 10 gallons water
Supernatural PS/PE 60 1 Minute/lev Self HP & SDC tripled, PS + 2D4, PE & PS supernatural, Init, Strike, Parry, Dodge, and all Saves + 1
Special Powers:_GREAT MIRACLES

The most flexible ability. All PPE is provided by the Deity!

Miracle Duration Range Description
Increased Power 1 Minute/lev Self All known spells or prayers double duration & strength
Control Nature Varies Varies See notes
Healing 1 Melee Glance Heal crippled, blind, mute, deaf, etc. Dispel curses, sickness, poison, full HP/SDC
Control Magic 1 Melee/lev 60’ Dispel any magic barrier, curse, spell except spells of legend & rune magic See notes
OCC Skills Base % Bonus Start Current Total %
Language:Dragonese 98 1 7 98%
Language:Wolfen 40+5 10 1 7 80%
Language:Western 40+5 10 1 7 80%
Literacy:Dragonese 30+5 10 1 7 70%
Dance 30+5 10 1 7 70%
Math:Basic 45+5 10 1 7 85%
Lore:Demons/Monsters 25+5 8 1 7 63%
Lore:Religion 30+5 10 1 7 70%
Land Navigation 30+4 5 1 7 59%
Wilderness Survival 30+5 5 1 7 65%
WP: Spear 1 7
OCC Related Skills Base % Bonus Start Current Total %
Track/Trap Animals 20/30+5 1 7 50/60+5%
Seamanship (Blessed) 22+4 1 7 46%
Swimming (Blessed) 40+5 1 7 70%
Acrobatics 1 7
Gymnastics 1 7
Balance 60+5 10 1 7 98%
Tightrope 30+3 1 7 48%
Back Flip/Somersault 40+5 10 1 7 80%
Parallel Bars 30+3 1 7 48%
WP: Knife 1 7
WP: Thrown 1 7
WP: Sword 1 7
Surveillance 25+5 15 1 7 70%
Interrogation Techniques 20+5 15 1 7 65%
Boxing 4 7
Running 4 7
MAGIC JEWELRY
Torch Ring Dragon-hide skin AR 14

Inventory
Name Count Location Description
Holy Water Vials 4
Food Rations 42 days
Jewelry
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Bio:

The character bio goes here.

Quazy was born under the sign of Ghundeg, Od’s sword. People born during this sign are militant and think in terms of absolutes, but are not necessarily rash.

Quazy

A God...Rebuilt killervp