Campaign of the Month: April 2012
A God...Rebuilt
Quazy
Description:
QUAZY
Maledon Warrior Priest of Horus
Character Description goes here.
Picture from Ryan Wardlow.
Name Quazy
True Name: Bahatmut Quazaray
Rank 7th Level
OCC Warrior Priest
Race Maledon
Land of Origin: Land of the Damned, in the Deepest Heart Forrest
VITAL STATISTICS | ATTRIBUTES | SAVING THROWS | COMBAT BONUSES | |||||||
HT | 6’7" | IQ | 12 | Save vs Magic | +3 | Strike | +8 | |||
WT | 350 lbs | ME | 9 | Save vs Psionics | 0 | Parry | +11 | |||
PPE | 89 | MA | 15 | Save vs coma | +12% | Dodge | +11 | |||
HP | 36 | PS | 22 | Save vs poison/disease | +3 | Roll | +8 | |||
SDC | 48 | PP | 26 | Save vs horror | 0 | Pull | +8 | |||
Level | 7 | PE | 21 | Save vs Possession | +1 | Initiative | +3 | |||
AR | 13 | PB | 17 | Damage | +7 | |||||
Sex | Male | SPD | 38 | Disarm/Entangle | +4 | |||||
Birthday | 1/13/111 (Age 20) | Knockout | 19,20 | |||||||
HTH: | Expert | HF | 10 | Critical | 18,19,20 | |||||
Alignment | Scrupulous | Attacks | 8 | |||||||
Perception | 0 | |||||||||
Gold |
Weapon Proficiencies | Level Acquired | Strike | Parry | Thrown |
Spear | 1 | +3 | +3 | +4 |
Knife | 1 | +3 | +3 | +3 |
Targeting | 1 | +4 | ||
Sword | 1 | +3 | +3 | +1 |
Paired:Sword/Knife | 7 |
Weapons: | Damage | Notes |
Invisible Beaked Axe | 2D6 | +3 Initiative +2 strike/parry |
Throwing Knives | 1D6 | 4 |
Long Sword | 2D6 | |
Dagger | 1D6 |
Natural Weapons: | Damage | Notes |
Elbow/Knee Spur | 2D6+3 | |
Tail Lash | 2D6+3 | |
Bite | 2D4 | |
Head Butt | 1D6 |
Special Attacks: | Damage | Notes |
Judo Flip | 2D4 | Lose init, next attack |
Karate | 2D4 | |
Roundhouse | 3D6 | |
Snap | 1D6 |
Natural Abilities: | Notes |
Auto Dodge | With Dodge Bonus |
Jump | 20’high or long, increase 50% with running start |
Nightvision | 500’ |
Fire/cold resistant | No damage normal fire/cold 1/2 damage magic |
Fast Heal | Heal 2x faster |
Magic: | Spell Strength:13 | ||||
Power | PPE Cost | Range | Duration | Save | Description |
Blinding Flash | 1 | 10’ radius, 60’ away | Instant | Std | Fail save Blind 1D4 melees, -5 strike, -10 parry/dodge 50% Fall/10’ movement |
Climb | 3 | Self or others 40’ | 5 min/lev | None | Climb 98% normal surface, extremely difficult 60% Includes rappelling |
Death Trance | 1 | Self | 10 melee/lev | None | Mage appears dead. No movement, breathing, pulse, etc |
Energy Bolt | 5 | 150’ | Instant | Dodge 18 | 4D6 Damage, 6D6 on ley line, 8D6 at Nexus |
Armor of Ithan | 10 | Self or touch | 1 min/lev | None | 100+10/lev AR 18 Fire, lightning, cold 1/2 dam |
Tongues | 12 | Self or touch | 5 min/lev | None | All Spoken Languages at 94% |
Drain PPE from Followers | 15 | Circle of Followers | 20 melees | None | Up to 6 willing followers See notes |
Make Weapon Holy | 10+ 5/each additional weapon | None | 24 hours | None | 4 different effects Sense evil, magic, slayer, and damage. See notes |
Paralysis-Lesser | 5 | 60’ | 1 min/lev | Std | See Notes |
Heavy Breathing | 5 | 60’ | 5 melee/lev | Std | 6’ radius up to 60’ away 60% chance fail save flee, else -2 strike, -1 parry/dodge |
Throwing Stones | 5 | 200+10’/lev | 2 melees | Dodge | + 2 strike, + PP and targeting bonuses. Parry – 4 1D6+ 1/lev Damage |
Orb of Cold | 6 | 200’ | 1 melee | Dodge/Std | +1 strike, +PP and targeting bonuses. 3D6 dam + numbness std save. Fail -2 init, -1 s,p,d, spd -10% for 1D4 minutes |
Invisibility Simple | 6 | Self | 3 min/lev | None | Invisible to all except those that can see invisible |
Special Powers: PRIESTLY POWERS | ||
Power | Description | |
Exorcism | 7%/lev Takes 1D6 hours of prep | |
Turn Dead | 20 + 5%/lev Takes 2 melees to enact |
Special Powers: PRIESTLY BLESSINGS |
Blessings take 1 melee of prayer. 1 person or item/blessing. Lasts 2D4 weeks. Each blessing can be done twice/day.
Blessing | Description | |
Water | Turns into holy water. Does 3D6 damage to vampires and ghouls | |
Person | + 1 save disease and possession | |
Home | Inside home + 1 save possession Entities & faeries save 14 to get in home | |
Food | + 1 save spiling magic & disease/decay. Food stay fresh 1 extra day |
Special Powers: PRAYERS |
Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. 1 person or item/prayer. Each prayer can only be done twice/day.
Prayer | Duration | Success Ratio | Description | ||
Strength | 2 min/lev | 20+ 7%/level | Endows priest with +6 save HF, +1 all other saves, +10% turn dead, +20% exorcism, +1 spell strength, +1 parry & dodge 2/24hrs | ||
Communion | 21+ 7%/level | Vision or dream, 60% chance divination 2/24hrs | |||
Contagious Scripture | 20+ 5%/level | Phrase passed on by worshipers for next few weeks in conversation | |||
Dream | 30+ 5%/level | Vision from a god gives clues, ideas or hints to solve current problem | |||
Sanctified Vestaments | 15+ 5%/level | Awe factor of 13for those not of that faith, followers automatic awe |
Special Powers: PRAYERS OF INTERVENTION |
These are prayers that grant special powers to the priest. Prayers take 1D4 attacks while in attacks, and 2D4 melees while at peace. Each prayer can only be done once/day.
Spell Intervention | 24 hrs | 21+ 7%/level | Cast any one spell, that his god knows. Cast 5 levels higher than priests level PPE provided by god | ||
Healing Intervention | 2 touches | 21+ 7%/level | 2D4x10+priests normal healing touch SDC and/or HP | ||
Knowledge Intervention | Magic Scroll 1/day | 9%/level | Spell level same as priest, any spell the priest’s god knows |
Note on Scroll Creation: Success is success. Failure means roll on scroll conversion failure chart. See Scroll Conversion.
Special Powers: MIRACLES |
Miracles, including great miracles, typically happen only once every 7 years for a priest. If the priest is involved in a quest the deity deems important, they may occur as often as once/year.
Miracle | PPE Cost | Duration | Range | Description |
Consecration | 40 | 1 day/lev | Temple floor or 30′×30′ | Makes Holy Ground. Cast in temple, duration permanent |
Holy War | 50 | 1 Hour/lev | All Church Warriors | Init + 1, All saves + 1, Roll + 3, Save HF +3,Mind Control Possession Drugs + 7 |
Luck | 40 | 1 Minute/lev | Self +1 other/lev | Init + 4, Roll + 10, Save HF + 10, Poison + 8, Magic + 3, Dodge + 8, Impervious to curses & charms |
Purification | 20 | Instant | 3’ | Purify food or water 50lbs of food 10 gallons water |
Supernatural PS/PE | 60 | 1 Minute/lev | Self | HP & SDC tripled, PS + 2D4, PE & PS supernatural, Init, Strike, Parry, Dodge, and all Saves + 1 |
Special Powers:_GREAT MIRACLES |
The most flexible ability. All PPE is provided by the Deity!
Miracle | Duration | Range | Description |
Increased Power | 1 Minute/lev | Self | All known spells or prayers double duration & strength |
Control Nature | Varies | Varies | See notes |
Healing | 1 Melee | Glance | Heal crippled, blind, mute, deaf, etc. Dispel curses, sickness, poison, full HP/SDC |
Control Magic | 1 Melee/lev | 60’ | Dispel any magic barrier, curse, spell except spells of legend & rune magic See notes |
OCC Skills | Base % | Bonus | Start | Current | Total % |
Language:Dragonese | 98 | 1 | 7 | 98% | |
Language:Wolfen | 40+5 | 10 | 1 | 7 | 80% |
Language:Western | 40+5 | 10 | 1 | 7 | 80% |
Literacy:Dragonese | 30+5 | 10 | 1 | 7 | 70% |
Dance | 30+5 | 10 | 1 | 7 | 70% |
Math:Basic | 45+5 | 10 | 1 | 7 | 85% |
Lore:Demons/Monsters | 25+5 | 8 | 1 | 7 | 63% |
Lore:Religion | 30+5 | 10 | 1 | 7 | 70% |
Land Navigation | 30+4 | 5 | 1 | 7 | 59% |
Wilderness Survival | 30+5 | 5 | 1 | 7 | 65% |
WP: Spear | 1 | 7 | |||
OCC Related Skills | Base % | Bonus | Start | Current | Total % |
Track/Trap Animals | 20/30+5 | 1 | 7 | 50/60+5% | |
Acrobatics | 1 | 7 | |||
Gymnastics | 1 | 7 | |||
Balance | 60+5 | 10 | 1 | 7 | 98% |
Tightrope | 30+3 | 1 | 7 | 48% | |
Back Flip/Somersault | 40+5 | 10 | 1 | 7 | 80% |
Parallel Bars | 30+3 | 1 | 7 | 48% | |
WP: Knife | 1 | 7 | |||
WP: Thrown | 1 | 7 | |||
WP: Sword | 1 | 7 | |||
Surveillance | 25+5 | 15 | 1 | 7 | 70% |
Interrogation Techniques | 20+5 | 15 | 1 | 7 | 65% |
Boxing | 4 | 7 | |||
Running | 4 | 7 | |||
MAGIC JEWELRY |
Torch Ring | Dragon-hide skin | AR 14 |
Inventory | ||||
Name | Count | Location | Description | |
Holy Water Vials | 4 | |||
Food Rations | 42 days | |||
Jewelry | |||
* * | * * |
Bio:
The character bio goes here.
Quazy was born under the sign of Ghundeg, Od’s sword. People born during this sign are militant and think in terms of absolutes, but are not necessarily rash.