Campaign of the Month: April 2012
Gnome Air Warlock,Follower of Bennu
Tyvernos Oriflamme, supported by a stout stature, stood erect at an altitudinous two feet. A sun-licked, sandy-haired, wind-blown mop crowned his sallow complexion. The blustery gusts of the Northern Wilderness had permanently limned his rime-crusted rims with ruddy rouge. His portly paunched girth displayed prominently from behind a dirt-smeared, perspiration-paved camisole. As an undergarment, the Gnome had sworn secrecy regarding its former avail as a Wolfen handkerchief; it maintained the charade with plausibly piebald stains. Leather straps, once a tanner’s scraps, now swathed him in this year’s haute couture. A swatch of former-sock now draped lovingly about his diminutive shoulders as a makeshift shawl. Tyvernos, had cleverly inverted a Dwarven maid’s blouse, stepped daintily into the sleeves, and wore the garment after the fashion of calf-length Capri. None could deny the unmistakable markings of a true fashionista. Tyvernos dressed to impress and, clearly, ate to impress as well. He bore his wild, untamed nature like a mantle of dedication to both his Goddess and his Elemental patron. From afar he bore resemblance to a small, human orphan – lost in the wilderness – and raised by a pack of wild…Saint Bernards.
Tyvernos picture from Syreene. Full size picture can be found here.
Name: Tyvernos Tiberius Anselm Oriflamme
Rank: 13th Level
OCC: Air Warlock
Land of Origin: Northern Wilderness
|VITAL STATISTICS||ATTRIBUTES||SAVING THROWS|
|HT||2’||IQ||13||Save vs Magic||+3||Strike||+4|
|WT||35 lbs||ME||10||Save vs Psionics||Parry||+4|
|PPE||220/220||MA||18||Save vs Illusion||+3||Dodge||+4|
|HP||72/72||PS||11||Save vs poison||+3||Roll||+5|
|SDC||24/24||PP||18||Save vs horror||+2||Pull||+4|
|Level||13||PE||18||Save vs coma/death||+6%||Initiative|
|Exp.||260,050||PB||15||Save vs Disease||+3||Damage||+2|
|Sex||Male||SPD||20/9||Save vs Possession||Disarm|
|Birthday||7/29/64 (46)||Reputation||6||Critical (auto behind)||19,20|
0 note Karowyn’s <> 4-24-112 1,353,750 Gold Coast Trading Company
|Weapon Proficiencies||Level Acquired||Strike||Parry||Entangle||Thrown|
|Fulmination of Greminor||1D6+1||Lightning 300’ 10D6 4x/day|
|2 Throwing Knives||1D4||40’|
|Scepter of Apis||See Item|
|Negate Magic||6th level invocation, Cannot be used vs. possession, exorcism, constrain being, banishment, talisman, amulet, enchanted objects, symbols/circles of protection, wards, summoning magic, zombies, golems, restoration or healing/cures. 25% chance after successful save to cancel curses.||3x per day: 60’ range|
|See Invisible||100’||2x/day 2 melee/use|
|Armor of Ithan||AR 18 SDC (100 +10/lev) 1/2 damage from magic fire/cold. Skin tight, no prowl penalties||2x/day 4 melee/use|
|Eternal Torch Ring||AR 14|
|Save vs. Supernatural Evil Pendant||Magic/Psionics + 1|
|OCC Skills||Base %||OCC B+||Start||Current||Total %|
|Lore: Faerie Folk||25+5||5||1||13||90%|
|Natural||Base %||OCC B+||Start||Current||Total %|
|Underground Sense Direction||30/20+5||1||13||90/80%|
|Sense Atmospheric Disturb.||30+5||1||13||90%|
|Sense Air Impurities||30+5||1||13||90%|
|Summon Lesser Elemental||5+5||1||13||65%|
|Principles of Magic||60+2||1||13||84%|
Hold Breath 10 Minutes
|OCC Related Skills||Base %||OCC B+||Start||Current||Total %|
|Breed Dogs||40/20 +5||10||1||13||98/80%|
|Lore: Defilers (Blessed)||75+5||10||1||13||98%|
|Secondary Skills||Base %||Start||Current||Total %|
|Locate Secret Comp/Doors||30+5||2||13||95%|
|Special Powers:MAGIC||Spell Strength:15|
|Spell Casting||Lev Acquired||Level Spell||PPE Cost||Range||Duration||Save||Notes|
|Cloud of Slumber||1||1||4||90’||4 melee/lev||Standard||Creates a 20×20×20′ cloud Anyone in cloud falls into magic sleep. If dragged out of cloud wake in 1D4 melees|
|Thunder Clap||1||1||2||30’||Instant/2 melees||Save HF10+ 1/2 levs||Fail to save lose init/2 melees & warlock + 1 s,p,d vs that person|
|Breathe Without Air||1||1||3||Self or Touch||12 melee/lev||None||All natural gases, h2o, etc|
|Change Wind Direction||2||2||6||300’ radius||1 min/lev||None||3x/melee Any direction|
|Silence||2||2||10||10’Diameter/lev||5 melee/lev||None||Prowl 90%|
|Levitate||2||2||7||30’/lev high||5 melee/lev||None||Straight up only|
|Call Lightning||3||3||10||150+ 50’/lev||Instant||None||Line of sight, outdoors or in 1D6/lev|
|Wind Rush||3||3||10||120’||1 melee||18-20+ Magic||60MPH Width single person to 20’ wide Fail save 2D6x10 yards away, 1 melee recover loses 1D6 belongings 1D8 melees recover belongings|
|Semi-Impervious to Cold||3||3||10||Self or 2 by Touch||5 min/lev||Std||Freezing water & magic cold do 1/2 dam, all normal cold no dam, no frostbite|
|Handful of Lightning||4||4||20||400+ 10’/lev||1 melee/lev||Dodge nat 18-20, mod 24||3 bolts Use wp targeting bonus, must be line of sight, 6d6+2/lvl|
|Globe of True Sunlight||4||3||15||30’||3 min/lev||Dodge>18||12’/level illumination|
|Invisibility||4||4||20||Self or 6’Area||4 melee/lev||None||Up to 6’ diameter Cannot cast other spells, but can do everything else|
|Breath of Life||5||5||50||Touch||Permanent||None||70+ 1%/lev success must be dead less than 24 hours Gets back 1/2 HP|
|Phantom||5||5||30||Next to Warlock||15 min/lev||None||See Tranny Wiki|
|Calm Storms||5||4||20||1000’ radius/lev||15 min/lev||None||Reduce wind speed 75%, Reduce waves 1/2, lighten skies, Slow rain to drizzle.|
|Wall of Wind||6||6||30||100’||5 min/lev||Special||10’long 6’high/lev Must have PS Supernatural 16+ 1/lev to break through(even then 20% spd) 4D6 dam + lose 1 melee, then knocked 2D6x10 yards away|
|Fly as the Eagle||6||4||15||Self or 2 Others by Touch||None||30 min/lev||Fly up to 50 MPH + 1 parry, + 2 dodge in flight, + 2D6 dam swoop attack|
|Electrical Field||6||6||35||10’/lev 200’ away||2 min/lev||None||4D6 Damage 1-50% chance stun 2D6 melees Damage bypasses all armor except electrically resistant|
|Cloak of Darkness||6||2||10||5’/lev||3 min/lev||None||Victims – 9 srike/parry/dodge Warlock & air elementals + 15%prowl & + 1 strike|
|Mesmerism||6||2||7||5’||1 min/lev||Std||Affects 2 people -4 init, -2 strike melee, -6 strike range, -20% skills, spd 1/2|
|Whirlwind||7||5||30||300’||1 min/lev||None||75 MPH winds 20’ diameter. Caught 1 melee, then end fly 40’ 4D6 Damage. Dazed 1D4 melees (attacks/bonuses 1/2) See notes|
|Electro-Magnetism||7||6||40||40’ area 300’ away||1 min/lev||None||To remove object requires PS of 80|
|Ball Lightning-Thrown||7||4||15||60’/level||4 melees/lev||None||3 Balls + 5 Strike 3D6 + 1/lev damage|
|Ball Lightning-Field||7||4||15||10’/level||4 melees/lev||None||Balls placed in triangle 4’apart Anyone who touches or pass through suffer 3D6 + 1D6/lev damage|
|Shoot Hay||8||6||20||20’+ 15’/lev||Instant||Parry/Dodge as arrows||2D4 shoots of hay at 300MPH shoot at target Damage 2D4/lev|
|Wind Blast||8||8||40||100’/level||Instant||Dodge if know coming||2D6+ 1D6/level damage Then victim save for balance 18-20 keep balance (or skill) Fail tumble 2D6x10 yards|
|Wind Cushion||8||8||50||1000’||1 min/lev||None||Can cover area 40’+ 10’/lev as “eye” Protects 200+ 50 SDC/lev Anyone trying enter knocked 1D4x10yards & 3D6 dam|
|Lightning Strike||9||3||12||Touch||1d8 Minutes||Dodge||Charges arrow, spear, etc w/lightning. 1D6/lev. Range +50% Shield Parry still take 25% damage 1d6 arrows per cast|
|Darkness||9||3||10||5’/lev||3 min/lev||None||5’high/lev, PFRPG p.223|
|Creature of the Wind||9||8||70||Self||1 melee/lev||None||Fly 500 mph, Turn invisible, 200 SDC See Notes|
|Chain Lightning||9||8||40||300’||Instant||Special||Dodge Nat 20, modified 24 Each target 1/lev hit with 1D6/lev Bolt Outdoors, line of sight|
|Ride the Lightning||10||5||25||Self||1 minute/lev||None||200 mph, Mage must know destination|
|Fulmination||10||10||75||600+50’/lev||Instant||Special||Massive bolt lightning. Dodge if sees coming- nat 20 or mod 24 10 pts dam/lev direct w/in 25’ half dam 25-50’ 1D4 All dam doubled if on water|
|Tornado||10||7||60||600’ away||1 melee/lev||None||100’ diameter. Center 120-180 mph wind See notes|
|Electric Arc||10||3||8||30’/lvl||1 melee||Dodge||2d4 damage +2s, one arc per action for the entire melee|
|Whirling Wall||11||6||35||10ft radius around self||5min/lvl||xx||4 plates / lvl, auto parry to inc phys atks, gets +1 per plate, plates break one per attacker, plates can be launched, see LoB p.86|
|Metamorphosis: Winged Animal||11||xx||25||Self or Other by Ritual||20 min/lvl||None||Gets all inherent abilities and defenses of animal form, retains IQ, SDC, ability to speak, and memory|
|Phantom Limbs||11||11||35||Self||4 hrs/lvl||None||Sprouts ethereal “arms” of Air that can carry things, have SN PS, and can cast Wind Rush using their own 2 apm|
|Fortune’s Frown||12||3||6||Range||(1d4) d20 rolls||-2 magic / curse||Target, if fails to save, suffers the following effects. LOSE all bonuses! target rolls a d20 (or skill roll, save, etc) it must roll two d20s and take the worse result. This effect lasts 1d4 rolls.|
|Phantom Senses||12||3||8||5ft / lvl||Always On (activates like 6th Sense)||None||This spell enables the warlock to be hyper-sensitive to the movements and fluctuations in the air-current surrounding him. It gives him a +5 bonus to Perception and a +3 bonus to Initiative. On a failed perception roll the warlock is jumpy or paranoid for no apparent reason. Also adds a +10% bonus to find hidden doors, traps, compartments, etc.|
|Familiar Link: Otto||12||9||55||600ft||Indefinite||None||Animal is a sensory extension of the mage (see, hear, smell, taste, touch), empathy and shared emotions, If dies, see notes.|
|Spell Focus: TEST Work in Progress||12||N/A||Varies||Next Spell||Spell Focus|
|Float in Air||13||3||6||30’/lev||5min/lev||None||Holds person/object 1’ off ground. Spd, attacks, combat 1/2|
|Cloud of Truth||13||6||12||10’||1 min/lev||Std||The victim is encircled by a wispy, white cloud. When he lies the cloud turns gray and dark like a storm cloud.|
|Riders on the Storm||13||12||170||Immediate||1 hr/lev||None||This spell creates a translucent, specter-like horses and wagon-team composed of faint blue and white magical energy. The magical constructs obey every command — simple commands identical to those one might use on a normal horse. This phantasmal caravan can be hitched to any normal cargo wagons and imbue them with flight. Can travel as fast as 60mph but require additional preparation, bracing, straps, tie-downs, and successful mounted piloting rolls. Any cargo / wagon / caravan attached to a phantasmal mount will follow at a speed of 60mph and gets +1 to dodge for every 10mph over 20mph (normal cruising speed). Phantasmal Wagon Team approximately 1d6ft above ground.|
|Inventory on Physical Person||Location||Description|
|Scepter of Apis||Left Hand||See Item Notes|
|Fulmination of Greminor||Right Hand||1D6+1 Lightning 300’ 10D6 4x/day|
|Throwing Knives (2)||Left Pocket||1D4 40’|
|Dagger (Dwarven)||Right Pocket||1D6|
|Leather Armor||Chest||Worn, weathered, and well-soiled|
|Bracelet of Beads of Soul||Left Wrist||Glowing blue with potential psychic energy — a gift from Chip – (6) beads, (9) karats 20 P.P.E. each (180 total), all empty as of wooly dragon cave|
|1oz. of Gantrium||Backpack||Glowing blue with potential psychic energy|
|CrIsis Signet Ring||Right Finger||AR 14|
|Negate Magic Ring||Left Finger||6th level invocation, Cannot be used vs. possession, exorcism, constrain being, banishment, talisman, amulet, enchanted objects, symbols/circles of protection, wards, summoning magic, zombies, golems, restoration or healing/cures. 25% chance after successful save to cancel curses. 3x per day: 60’ range|
|See Invisible Ring||Left Finger||100ft range 2x/day 2 melee/use|
|Armor of Ithan Ring||Left Finger||AR 18 SDC (100 +10/lev) 1/2 damage from magic fire/cold. Skin tight, no prowl penalties 2x/day 4 melee/use|
|Save vs. Supernatural Evil Pendant||Right Lapel||Magic/Psionics + 1|
|Right Index Finger of Osiris||Between Legs||See Item|
|Anti-Slavery Pin.||Left Lapel|
|Monocle||Right Eye/Chain||Magnification x2|
|Summer Clothes||Worn||Threadbare rags — a shoddy, worn, mottled assortment of raggedy-anne cloth|
|Various and Sundry Items||Backpack||Water skin, flint & tinder box, 1 candle, 2 sticks charcoal, & 2 Air symbols. Dog brush, and 2 bowls for Otto. GNOMISH INCOGNITO APPAREL (wig, fake eyelashes, fake glasses, fake lips, fake accent, fur, etc.). Eastern Territory Honorary Captain Uniform. White robe with gold woven lettering “Tyvernos” above “CrIsis” at chest. 1 Drinking Mug w/ torch logo. White robe|
|Various and Sundry Items||Backpack||(2) vials of holy water.|
|Magic Pigeon Scrolls (1)||Backpack||Gift of Thoth – 10th level|
|Magic Pigeon Scrolls (2)||Backpack||Gift of Greminor – 6th level|
|Magic Pigeon Scrolls (1)||Backpack||Gift of Bennu – 10th level|
|Scroll of Osiris-||Backpack||Ribs of Protection – Priest gains Golden Ribs. + 50 SDC Ribs regenerate 1 SDC/melee. Fire/cold do 1/2 damage. + 1 all saving throws. Lasts 1 melee / level|
|Scroll of Osiris-||Backpack||Ribs of Protection – Priest gains Golden Ribs. + 50 SDC Ribs regenerate 1 SDC/melee. Fire/cold do 1/2 damage. + 1 all saving throws. Lasts 1 melee / level|
|(2) 6 Carat Diamond||Backpack|
|(2) 7 Carat Diamond||Backpack|
|Teleport Amulet||Backpack||A magical amulet that teleports the wearer to Sekti-Abtu|
|Gem of Reality||Backpack||A crystal that enables anybody looking through it to see through all illusions and magic disguises! It cannot detect or reveal Changelings or metamorphosis altered creatures becausethese are real physical changes. No saves against the crystal are possible, all illusions will be revealed.|
|Inventory on Matilda:|
Tyvernos also occasionally rides his air elemental essence fragment, Tranny and please see her sheet for details.
SUMMONING ELEMENTALS – can summon only lesser elementals until 9th level at which point he can summon GREATER elementals at half the percentage. Summoning can only be attempted once per 24 hours. REQUIRES: Physical symbol of the elemental force. The symbol must be scrawled / drawn in charcoal on the ground. Success ratio: 5% / level (65%) +10% on a Ley Line, +20% on a Ley Line NEXUS.
Once Summoned the Warlock is able to request that the elemental aid him in battle or help with an activity for a unlimited amount of time. The elemental will generally only obey the warlock and will follow any command without question including FIGHTING TO THE DEATH. The commands must be kept as simple and as clear as possible because elementals are alien beings who do not understand human and animal life, their frailties, language, or laws.
Although there is no formal time limit on how long and elemental will obey his warlock brother the creature will want to go back to its own world after a day or two. Only the summoning warlock can release the elemental so it may return to its home dimension. The elemental will be increasingly insistent that it be released after each passing day. This will change to anger and hostility at a rate of 12% / week. The usual etiquette between warlock and elemental is lost when they are pressed into slavery. The percentage number indicates the degree of hostility and likelihood of attacking and killing the warlock. He will WARN the warlock before this happens but still roll once per week for open hostility if it isn’t released.
Summoning Note #1: Only a warlock who is the foulest of the foul will intentionally let an elemental brother he has summoned die. Even the most minor of Elementals, like the Phantom, should not be allowed to die if it can be helped. One means of preservation is to release the servant from its summoning obligation of servitude.
Summoning Note #2: The warlock may also be able to summon minor elementals and fragmented essences from an elemental intelligence by means of elemental magic. These are even weaker than lesser elementals but can be released in the same way.
Show Me the Money – Play this card when selling something. You will be paid 5x the value of the item. Days later the buyer may realize the mistake and come seeking reckoning.
Cleanse the Soul – Play this card to overcome any mental, spiritual, or physical corruption that has affected your character
Last Stand – Play this card when you are wounded. Your character and allies nearby are suffer half damage for the rest of the scene. If any ally leaves your side they lose the bonus. If an ally moves close to you they gain the bonus.
|Drama Cards Played||Result|
All or Nothing – After you succeed at an action you may play this card. Flip a coin. Heads your action was a “critical” success. Tails your action was a fumble.
JA’DEIR STRIKES WITH A CRITICAL SUCCESS AND FAILS AGAINST THE ULTRA MUMMY!!!!!
The drama card is played and turns the critical success that fails into a CRITICAL SUCCESS THAT SUCCEEDS!!!
JA’DEIR KILLS THE ULTRA MUMMY IN ONE SINGLE HIT!!!!!!!
“Are you expecting anyone?” from a soft feminine voice.
“At this hour? Not one of my students,” replied a harsh masculine baritone.
“Who would come calling in the middle of the night in such weather?”
“Any port in a storm…”
“Quiet, Oren, you cantankerous old fool. Obviously someone in dire-straits.”
“I’m determined to maintain the Elven reputation.”
“Hmph,” she clucked, “who am I to determine otherwise?”
“Still your tongue. We’ve too much longer to live together.”
“You have clearly displayed your awareness of the location of the door.”
The door swung open on well-oiled hinges.
“Oren, you’re never going to believe this!”
“It appears as though our mysterious visitor has fled.”
“Oh?” The tall, lanky elf appeared over her shoulder and espied the inclement conditions. “Nasty night to brave the elements.”
“Elements do not require bravery, my dear husband, they require faith.”
“…says the student to the teacher.” He smiled. “You make me proud. Now, please fetch my broom. It would appear as though our elusive caller took a warm, steamy dump on our stoop.”
“Heavens!” cried the female voice as her gaze lowered and quickly focused on the small, steaming brown mess on the forest floor. “Oren! It’s a baby!”
“Don’t play coy you old codger! It’s a little baby boy! See? Covered in swaddling clothes and…erm, a fair bit of filth.”
“Oh! I say! I believe you’re right. Now fetch my broom, woman.”
“How dare you! You’re not going to sweep a baby away!” She hurriedly bent and cradled the bundle to her breast. It fairly reeked and the woman crinkled her nose.
“The skies call to us this night. The elements speak. The heavens open their celestial arms and loose volleys of lightning arrows and a barrage of rain. This is an omen. We must not keep this child from his destiny.”
“Keep him we shall — but not from his destiny. What greatness may come of our generosity and open arms? It is, indeed, an omen, Oren. And you are too blind to recognize it for what it is.”
“Oh, I recognize it alright. It’s a f*%ing Gnome!”
Tyvernos was raised by Oren and his wife in the the forests near the river Mavex near Circle Lake in the Northern Wilderness. The closest town, many miles away, is Me’zfii Onh. He is summoned to join CrIsis while traveling in the Northern Wilderness by his goddess, Bennu, and is delivered to Ma’ip by a Phoenixi.
Tyvernos was born under the sign of the scholar. Those born under this sign tend to be more cerebral, slow to anger, and often look for answers even when none are apparent.