Willy

Description:

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SKY CAPTAIN WILLY FAPPIN

Gnome Air Warlock, Worshiper of Bennu


Willy has long black hair that flows past his shoulders. His side burns come down and form a half beard on each side. He has a soul patch. He also has a tattoo symbol of Bennu on his neck. He has a large tattoo on his back of Black Thunder. His chest hair under his clothing is groomed into a lightning bolt with the tip leading women to their destination. He wears white robes that he tucks in, but he often has to buy new ones due to his love for barbeque spare ribs. He wears goggles and a cap when he flies.

Picture from WOTC.


Name: Sky Captain William “Willy” Fappin
Rank 10th Level
OCC: Air Warlock
Race: Gnome
Land of Origin: Algor Mtns, Northern Wilderness
Citizenship: Algor Mountain Collective- Wolfen Empire

VITAL STATISTICS ATTRIBUTES SAVING THROWS COMBAT BONUSES
HT 2’ IQ 8 Save vs Magic +3 Strike +2
WT 25 lbs ME 11 Save vs Psionics 0 Parry +5
PPE 145 MA 13 Save vs coma +6% Dodge +5
PS 6 Save vs poison/disease +3 Roll +3
HP 42 PP 19 Save vs horror +2 Pull +4
SDC 17 PE 18 Initiative 0
Exp 25,500 PB 17 Damage +3
Sex M SPD 25/6 Disarm +1
Birthday 4/26/28 (85 years old) Critical 18-20
HTH: Expert Attacks 6
Alignment Charm/Impress 35% Perception 0
Gold
Western Empire <> Island of Bizantium <> Eastern Territory
Timiro Kingdom <>0 Wolfen Empire <> Dragon Coins



Weapon Proficiencies Lvl Acquired Strike Parry Thrown/Rate Range/Entangle
Grappling Hook 1 +3 +3
Archery 1 +5 +5 5 450’
|\2.Paired
7


Weapons: Damage Notes
Bowflex 1D6 Shoot fire balls 3x/day 3D6+2 Range 60’, Spit Lightning 3x/day, 40’ 3D6+6
Grappling Hook
Special Attacks: Damage Notes
Karate 2D4
Body Flip 1D6 Knockdown
Magic: Spell Strength:15
Power Level PPE Cost Range Duration Save Description
Breathe Without Air 1 3 Self or Touch 12 melee/lev None All natural gases, h2o, etc
Thunder Clap 1 2 30’ Instant/2 melees Save HF10+ 1/2 levs Fail to save lose init/2 melees & warlock + 1 s,p,d vs that person
Cloud of Slumber 1 4 90’ 4 melee/lev Standard Creates a 20×20×20′ cloud Anyone in cloud falls into magic sleep. If dragged out of cloud wake in 1D4 melees
Silence 2 10 10’Diameter/lev 5 melee/lev None Prowl 90%
Levitate 2 7 30’/lev high 5 melee/lev None Straight up only
Howling Wind 2 7 100’ HF 15 4 melee/lev Howling like banshee. Creates HF15. No save, lose 1 attack, init, – 1 to strike. =2 Parry/Dodge. 40% chance flee. Animals also affected.
Call Lightning 3 10 150+ 50’/lev Instant None Line of sight, outdoors or in 1D6/lev
Wind Rush 3 10 120’ 1 melee 18-20+ Magic 60MPH Width single person to 20’ wide Fail save 2D6x10 yards away, 1 melee recover loses 1D6 belongings 1D8 melees recover belongings
Resist Cold 3 8 Self None 10 min/lev Ignore temps down to 0 F
Ball Lightning- Field 4 5 10’/level 4 melees/lev None Balls placed in triangle 4’apart Anyone who touches or pass through suffer 3D6 + 1D6/lev damage
Ball Lightning- Thrown 4 15 60’/level 4 melees/lev None 3 Balls + 5 Strike 3D6 + 1/lev damage
Invisibility 4 20 Self or 6’Area 4 melee/lev None Up to 6’ diameter Cannot cast other spells, but can do everything else
Lightning Strike 3 12 Touch 1d8 Minutes Dodge Charges arrow, spear, etc w/lightning. 1D6/lev. Range +50% Shield Parry still take 25% damage 1d6 arrows per cast
Invisible Wall 5 30 60’ away None 4 melee/lev Covers 10’/lev Wind and water. Renews 50 sdc/melee Need 100 SDC in melee to destroy
Phantom 5 30 Next to Warlock 15 min/lev None See Notes
Whirlwind 5 30 300’ 1 min/lev None 75 MPH winds 20’ diameter. Caught 1 melee, then end fly 40’ 4D6 Damage. Dazed 1D4 melees (attacks/bonuses 1/2) See notes
Electro-Magnetism 6 40 40’ area 300’ away 1 min/lev None To remove object requires PS of 80
Breath of Life 5 50 Touch Permanent None 70+ 1%/lev success must be dead less than 24 hours Gets back 1/2 HP
Circle of Rain 5 25 60’/lev None 15 melee/lev Heavy downpour, all vision/hearing 30’ 5D6/melee to vampires
MAGIC JEWELRY
Eternal Torch Ring AR 14
Ring of Fleet Feet 3x/day, 10 min/use
Natural Base % OCC B+ Start Current Total %
Underground Tunneling 30+5 1 10 75%
Underground Architecture 20+5 1 10 65%
Underground Sense Direction 30/20+5 1 10 75/65%
Language:Elemental 92% 1 10 92%
Sense Elementals 25+5 1 10 70%
Sense Wind/Time 62+4 1 10 98%
Sense Atmospheric Disturb. 30+5 1 10 75%
Sense Air Impurities 30+5 1 10 75%
Summon Lesser Elemental 5+5 1 10 50%
OCC Skills Base % Bonus Start Current Total %
Language: Dwarven 98 1 10 98%
Language Elven 40+5 10 1 10 95%
Lang Wolfen 40+5 10 1 10 95%
Literate Dwarven 30+5 10 1 10 85%
Lore:demon and monster 25+5 10 1 10 80%
Lore:Fairy 25+5 5 1 10 75%
Land Nav 30+4 15 1 10 85%
Wilderness Survival 30+5 10 1 10 85%
WP Grappling Hook 1 10
WP Archery 1 10
HtH Expert 1 10
OCC Related Skills Base % Bonus Start Current Total %
Lore:Magic 25+5 10 1 10 80%
Recog Ward, rune, circle 15+5 10 1 10 70%
Recog Enchantment 10+5 10 1 10 65%
Ride Exotic 30/20+5 1 10 75/65%
History: Human, Elf, Dwarf
Gnome, Wolfen, 30+5 10 1 10 85%
Gen Repair/Mtnce 35+5 15 1 10 95%
Astronomy/Nav 30+5 10 1 10 85%
Anthropology: Ancients 20+5 10 1 10 75%
Anthropology: Subterranean 20+5 10 3 10 655%
Anthropology Wolfen 20+5 10 6 10 50%
9 10
Secondary Skills Base % Start Current Total %
Falconry 30+5 1 10 75%
Prowl 35+5 1 10 80%
Swimming 40+5 1 10 85%
Streetwise 20+4 2 10 52%
Play Gnome Guitar 25+5 2 10 65%
Running 5 10
Acrobatics 5 10
Climb 55+5 5 10 80%
Balance 40+5 5 10 65%
Tightrope 30+3 5 10 45%
Back Flip 30+5 5 10 55%
7 10
7 10

Has mount, an eagle named Black Thunder.


Inventory
Name Count Location Description
Small Sacks 3 Backpack
Candles 4 Backpack
Charcoal 1 Backpack
Symbols of Bennu 3 Necklace Worn, 2 in Backpack
Goggles 1 Head Flight Goggles
Winter Clothing 1 Trunk on Ship/Worn Depending on Weather
Summer Clothing 1 Trunk on Ship/Worn Depending on Weather
Hooded White Robe 1 Worn
Bedroll 1 Affixed to Backpack
Backpack 1 Back
Large Sack 1 Tied to Backpack
Waterskin 1 Backpack
Flint and Tinder Box 1 Backpack
Wooden Cross 1 Backpack
Small Mirror 1 Backpack
Knife 1 Boot
Bowflex 1 Backpack
Quiver 1 Back
Arrows 12 Quiver
Grappling Hook 1 Backpack
Flight Cap 1 Pocket
Guitar 1 Strapped on back
Drama Cards, Luck Points, Ace in the Hole
Ace in the Hole
Luck Points
Bio:


BIOGRAPHY:

Willy has always been a risk taker. Maybe it is in part due to the curiosity of the gnomish people. Through his childhood in the Algor Mountains, he has explored and practiced his magic to the point of mastering it. When it came time for him to serve in the gnomish army protecting the mountains, he was able to rise through the ranks quickly. This was where he received Black Thunder. His mom and his dad were proud. So were his eleven other brothers and sisters. After his time was up he continued to aid on missions with Black Thunder as needed. The gnomish women of mountain swooned over Willy. Some say it is the guitar, others say its his looks, and others say its his care free good hearted lifestyle. Willy doesn’t really care about them though because all he wants to do is feel the wind in his hair and rock some amazing tunes on his guitar.

Willy being a social person has become well known amongst varying tribes in the Northern Wilderness. He is an honorary member of many different groups. He is a friend to Wolfen, Kankoran, Dwarves, Kobolds, and so on. He does not however understand the desire that humans have to wipe out the Wolfen from the Northern Wilderness. He sides with people like Avramson, but holds the highest allegiance to his own people. Willy is also known as the Singin’ Sky Gnome by many because they know he’s coming to town when they hear guitar songs being carried in the wind. Soon his life of ease will turn to hardship when Bennu summons him.

Willy

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