Campaign of the Month: April 2012
Worshiper of Osiris
The Wizard of the Golden Flail
Member of the Tri-Arcanum Guild
Xerx’ses is among the tallest of Minotaurs and has a body built like an Olympic sprinter. His skin is light grey like a storm cloud and what hair he has is black. His off-white horns turn forward very quickly and jut upward sightly at the black tips which make charges and goring easy. He gained some scarring on his left torso and the back of his neck and head from the fire he was in as a youth. He asked it be treated but allowed to scar so he could remember the abuse of power. Thanks to his time with Mergerij he looks like a minotaur scout in prime physical shape. He has one robe said to be made of the hide of a Mologoth beast and he straps his suit of bronze and black iron armor on top. His bags are made from the same Mologoth hide he keeps his supplies in them, which used to belong to A’zad.
Picture from Gaitkeeper.
True Name = Cyrus Far’zan (the wise sun throne)
Chosen Name = Xerx’ses (the chief)
Rank 13th Level
Land of Origin: Baalgor Wastelands
Citizenship: Etrinan Tribe
|VITAL STATISTICS||ATTRIBUTES||SAVING THROWS||COMBAT BONUSES|
|HT||11’3"||IQ||10||Save vs Magic||+7||Strike||+5|
|WT||600 lbs||ME||13||Save vs Psionics||0||Parry||+8|
|PPE||265/265||MA||9||Save vs Coma/Death||+16%||Dodge||+8|
|HP||69/69||PS||25||Save vs poison/disease||+4||Roll||+3|
|PP||20||Save vs horror||+3||Pull||+4|
|Sex||Male||SPD||39||Critical (3x dam)||18-20|
|Birthday||12/7/59 (Age 52)||AR||12||Knockout||18-20|
W.P. / HtH
W.P. / HtH
W.P. / HtH
|Knife||13||+5 / +2||+5 / +5||+6 / +2||+3||S: +10
|Chain||13||+5 / +2||+3 / +5||N/A||+3||S: +10
|Blunt||12||+5 / +2||+5 / +5||+2 / +2||+3||S: +10
|Sword||2||+1 / +2||+1 / +5||+0 / +2||+3||S: +6
|Osiris Right Femur||6D6 (Special)|
|Dwarven Giant-sized Flail||5D6||+2 to damage|
|- Total Bonus||5D6+15||+10 to Str, +11 to Parr, +10 to Ent.|
|Dwarven Giant-sized Cutlass||3D4||+2 to strike and parry|
|- Total Bonus||3D4+13||+8 to Str, +11 to Parr, +5 to Thr.|
|Dwarven Giant-sized 1-handed Flamberge||4D6||+2 to strike and parry|
|- Total Bonus||4D6+13||+8 to Str, +11 to Parr, +5 to Thr.|
|Dwarven Manacle Belt||2D6|
|2 Throwing Daggers||2D6|
|Charge||5D6||60% chance knockdown|
|Body Flip||1D6||Lose Initiative & 1 attack|
|Full Scale||15||75||- 10% to climb/scale, prowl, & swim, 20% more P.P.E.|
|Roundhouse||5D6||1/melee, no other kicks|
|Ley Line Abilities:||Notes|
|Sense Ley Lines||2 miles|
|Ley Line Drifting||Spd 10|
|Ley Line Rejuvenation||10 minutes concentration 1/24 hrs 2D6 HP & SDC|
|Eternal Torch Ring||AR 14||Toughened Skin|
|Necklace of Invisibility||3 x Daily||60 minutes each use.|
|Amulet of Human Metamorphosis||2 x Daily||30 minutes each use|
|Stone of Bridges||At first this magic item appears to be nothing more than a greenish river stone that fits snugly in the palm of a hand, until one realizes that the stone is wet at all times, as if the stone itself sits under water. A curious item, few know the potential of these curiosities and they are rarely used for their intended purpose. Originally created by dwarf wizards, these odd magic items can prove invaluable in a pinch.||Benefit: Whenever a Stone of Bridges is thrown into a body of water the magic item creates a sturdy stone expanse that lasts as long as the owner of the magic item desires. This can be just long enough to get a party of adventurers across a raging river before they are overtaken by enemies or it can be to help out a community that, for one reason or another, needs a bridge. If the owner of the bridge decides that the structure has lasted long enough or that person dies, the magic item reverts back to a wet stone, at a random location within 50’ of where the bridge stood, with a 50% chance of being on either side of the body of water. This magical structure can take 65 hit points of damage before being destroyed, which will also ruin the magic item completely.|
|Eye Tile||An Eye Tile is a small, innocuous clay tile a couple of inches across that has a stylized eye engraved upon it. Handy for spies and thieves, most anyone can find a use for these things. It is rumored that there is also an ear version of this magic item, but that might just be wishful thinking.||Benefit: An Eye Tile may be placed upright anywhere and the owner, a person who has put one drop of their blood (causing one hit point of damage) onto this magic item, may see anywhere that the stylized eye faces that is unobstructed, up to the horizon when outdoors. This magic item costs the owner one hit point per hour to maintain after the first hour, these lost hit points are regained normally. Concentration must be maintained to see through the tile, but the effect lasts for an hour each time, so the owner may drop their concentration and pick it up later.|
|Vrill Potion||1||Given by old Greg; major healing 3d6 HP or SDC|
|Quill of Endless Ink||Constant||No more need for ink|
|Container of Much Water||Constant||6 gallons (22.7liters) of clean, fresh, drinkable water every 24 hours|
|Book of A’zad||Item||Black bound book with blank pages. Damaged 73 pages via miscast spell.|
|Gantrium||MH Bag||1 oz.|
|Osiris Right Femur||6D6||Fires a lighting bolts. Range: 50’/level
2x dam to vampires, zombies & animated dead.
While holding it impervious to electrical attacks!
Bonus 200 SDC (while held) – damage comes off this first.
|Special Powers:MAGIC||Spell Strength:16|
|Spell Casting||Lev Acq/Spell Book||Lev Spell||PPE||Range||Duration||Save||Notes|
|Decipher Magic||1 Y||1||4||Self||2 min/lev||None||Read runes, magic symbols, inscriptions at 94%. Not wards or circles.|
|Sense Magic||1 Y||1||4||120’||2 min/lev||None||Diameter, near (w/in 20’) or far. Tell Person/object enchanted, in process of invoking magic, or magic used in area.|
|Cloud of Slumber||1 N||1||4||90’||2 melee/lev||Std||20′×20′×20′ cloud Anyone in cloud falls into magic sleep. If dragged out of cloudwake in 1D4 melees|
|Globe of Daylight||1 N||1||2||30’||3 min/lev||None||Illuminates 12’/lev Max speed 12|
|Tongues||1 N||6||12||Self or touch||5 min/lev||None||All Spoken Languages at 94%|
|See Aura||1 Y||1||6||100’||1 melee||Special||Level xp=low-med-high, magic, psychic, high/low base PPE, possessed, serious illness, unusual aberration (IE Supernatural) but not type|
|Thunderclap||1 Y||1||4||30’||Instant||HF||Heard 1 mile away Mage +5 init, +1 strike, parry, dodge All but mage save HF 8|
|Levitation||2 Y||2||5||60’ away||3 min/lev||None||Straight up only 60’+ 10/lev 200 lbs + 20/lev|
|Befuddle||2 Y||2||6||100’||2 min/lev||Std||-2 strike, parry, dodge 1/2 attacks, skills -20%|
|Armor of Ithan||3 N||3||10||Self or touch||1 min/lev||None||100+10/lev AR 18 Fire, lightning, cold 1/2 dam|
|Sense Traps||3 N||3||7||6’||1 minute/lev||None||Detects & locates only|
|Fire Bolt||4 N||4||10||100’/lev||Instant||Dodge||5D6 +4 strike 7D6 Ley line 1D6x10 Nexus|
|Carpet of Adhesion||4 N||4||10||30+10’/lev||10 melee/lev||Special||200 sq ft If save 2D6 melees|
|Invisibility:Simple||4 N||3||6||Self||3 min/lev||None||Self and what wearing/carrying|
|Telekinesis||4 Y||3||8||60’||1 min/lev||Dodge||See Notes|
|Swim as a Fish||4 N||4||6||Self or 10’||5 min/lev||None||96% swim Distance 100xPS yards not tire, +1 parry/dodge in water, 3000’ depth, hold breath 3 minutes|
|Eyes of Thoth||5 N||5||8||Self or Touch||10 min/lev||None||Read and understand all languages, including runes|
|Fleet Feet||6 N||6||20||20’||2 melee/lev||None||Self or Other w/in 20’ Doubles PP,Spd,& Attacks Negative moving so fast -2 Init, no save surprise, -20% Delicate skills|
|Strength of Utgard-Loki||6 N||5||15||Self or 30’||2 melee/lev||None||+ 1 attack, + 2D6+ 6 SDC, +2 Strike/Parry/Touch, Turn PS Supernatural|
|Paralysis Bolt||6 N||6||15||90’||Instant||Dodge||Dodge 19 or higher (include bonuses) If success 6 melee/lev. Breathe, hear, think but no movement|
|Cleanse||6 Y||2||6||Self or touch||Instant||None||Spotless, head to toe, include clothes, but not armor|
|Lightning Fist||6 N||5||12||Self||1 melee||Dodge||3D6+ normal punch See notes|
|Call Lightning||6 N||6||15||300’||Instant||Dodge Nat 20 or mod 24||1D6/lev Must be in line of sight|
|Magic Pigeon||B N||6||20||n/a||2 months/lev||None||Spoken less than 30 words or written message to specific person. Must know general location. 720 miles/day or 30 mph|
|Metamorphosis Animal||7 N||7||25||Self (Other by ritual)||20 min. / Lvl.||None||The invocation can completely transform a character in to a particular animal, from an alley cat or cocker spaniel to a lion, wolf, alligator, bird,etc. In animal form, the character gets all the inherent abilities and defenses which that animal form may offer, but retains his own I.Q., ability to speak, memory, S.D.C. and hitpoints. The mage can return to true form (naked) at will.|
|Handful of Lightning||8 N||8||30||400’+10’/lev||1 melee/lev||Special||Creates 3 spears shaped like lightning. 6D6+2/lev Dam +3 strike|
|Power Staff||9 N||9||50+||100’Away||1 melee/lev||Std||20’ Circle Diameter, up to 100’away. 1D6 dam/lev to HP! If save 1/2 dam -3 Initiative, strike, parry. -6 dodge, roll. Attacks/Skills 1/2!|
|Improved Heal Wounds||9 Y||5||15||3’Away||Instant||Std if resisted||Heals bruises, cuts, gashes, arrow wounds, burned flesh, pulled muscles, broken bones. It will NOT heal illness, internal damage to organs or nerves, poison or drugs.
Heals 4d6 S.D.C. and 2D6 H.P. per casting.
|Metamorphosis Superior||10 N||10||100||Self; others as ritual||20min. / Lev||Std if resisted||Can cast other if ritual. Any real living creature.|
|Anti-Magic Cloud||11 N||11||140||100’/lev||20 melee/lev||Nat 18-20||Only caster may use magic- rune & rune swords still work. Negates all other magic.|
|Impervious to Fire||3 Y||11||6||Self or other up to 60ft (18.3m) away||5 minutes/lev||None||A magic invocation that makes the individual temporarily impervious to fire. Normal and magical fires do no damage to the person or to anything he is wearing/on his person.|
|Increase Weight||1 Y||11||4||Self or other up to 100ft (30.5m) away||2 minutes/lev||Std if resisted; None for objects||A magic invocation that makes single person or object per casting’s weight increase up to 100 lbs. per level of the caster. People twice their normal weight see their SPD reduce by 50%.|
|Blind||4 Y||11||8||Touch or Line of Sight – other up to 10ft ( 3m ) away||1 minute/lev||Std||Can blind 1 person/animal each casting. The victim will be temporarily blind; – 5 to strike, – 10 to parry and dodge, and likely to stumble and fall for every 10 feet ( 3m ) of movement ( 50%chance ). Does not affect people inside a force field, vehicle, or behind locked doors.
If the blind spell is cast upon another spellcaster he cannot use any spells which require his vision while blinded. If the blind spellcaster uses any defensive/assault spells, such as magic net, call lightning, fire ball, carpet of adhesion, etc., there is a 1-65% chance that spell will be misdirected and strike his own comrades.
|Death||9 N||12||50||60 feet (18.3 m)||1 melee rnd.||Std||This incantation wracks its victim’s body and nervous system, inflicting 1D6 points of damage per level of the spell caster. This is an automatic hit each time it is cast and affects the victim’s Hit Points directly. One person is affected at a time. The spell can hit a target up to 60 feet (18.3 m) away. Use it with care. (Rifter: 25)|
|Amulet||12 Y||13||290 +||Holder/wearer of the amulet||Until destroyed||None||Req: The amulet must be made of one metal purified by fire or made of semi-precious stone.
Charm: Bonus of +1 to save vs. magic & psychic attacks. P.P.E.Cost: 290.
Protection from Faeries: Bonus of +1 to save vs faerie magic & faerie food. P.P.E.Cost: 290.
Protection from Magic Insanity: Bonus of +4 to save against all magically induced insanities. P.P.E.Cost: 320.
Protection from Sickness: Bonus of +6 to save vs magic sickness and +3 to save vs disease. P.P.E.Cost:290.
Protection from the Supernatural: Bonus of +2 to save vs HF. P.P.E.Cost: 300.
See the Invisible: Enables the wearer of the medallion to see the invisible. P.P.E.Cost: 500.
Sense the Presence of Spirits: Amulet changes color whenever a ghost, Will-O-The-Wisp, the essence of an alien intelligence or entity(s) is in the area. Range: 200 foot (61 m) radius. P.P.E.Cost: 310.
Turn the Undead: A charm that will prevent any of the undead from physically touching them while they wear or hold the amulet. The amulet works much like a cross does against vampires. Effective against all undead, including mummies, zombies and vampires. P.P.E.Cost: 400.
|5 N||13||15||Self||1 mel / lev||None||Prerequisite: Must be acting in the manner of the Light or Dark (accordant to your alignment/God). Given only to those that prove worthy, this grants the caster an additional +2 to all saving throws. The user knows if it does not work, and must perform penance for his/her God/Goddess.|
|Track Blood Scent||54%|
|Fire/Cold Resistant||1/2 Damage|
|SPD: 39||27 MPH (43.5 KPH);
780 ypm (713 mpm);
195 yp-melee (178 mp-melee);
32.5 yp-action (29.7 mp-action);
Double under Fleet Feet Spell
|OCC Skills||Base %||Bonus||Start||Current||Total %|
|Recog Magic Item||20+5||1||13||80%|
|OCC Related Skills||Base %||Bonus||Start||Current||Total %|
|History: Dwarves, Humans, Elves|
|Minotaurs, Kobolds, Giants||40+5||15||1||13||98%|
|Weapon Systems (Blessed)||40+5||1||13||98%|
|Area Knowledge:Stony Desert||20+5||10||3||13||80%|
|Secondary Skills||Base %||Start||Current||Total %|
|Backpack with Iron Frame||1||Back or slung over opposite shoulder of large satchel||Mologoth Hide|
|Summer Clothes||1||Large Satchel||linen underclothing and light padding below armor|
|Boots||1||Worn||Re-enforced with shin and feet guards; Mologoth Hide|
|Eternal Torch Ring||1||Right Hand: ring finger|
|Gloves||1||Worn||Fingerless; Mologoth Hide|
|Bedroll||1||Attached Bottom of Backpack||15 layers of quilted linen|
|Backpack frame||1||Back||Made of Iron|
|Large Satchel||1||Worn over opposite shoulder from hip||Mologoth Hide|
|Small Sack (A)||1||Large Satchel|
|Small Sack (B)||1||Large Satchel|
|Crook & Flail Symbol||1||Worn: On Xerx’ses this looks a dog collar with a tag more than a large necklace for a dwarf.||Bronze and Lapis Lazuli Shepards crook and Flail embeded in a clear amber, chain made of bronze, Lapis, and red star rock (meteorite) beads on korobite wire. This was made before the Elf-Dwarf War and done by a master jeweler.|
|Tempered Bronze and Iron Scale Armor||1||Rogtilda||See Picture: Skull cap, Mantle (shoulders/collar bone/shoulder blades), Left Spaulder(shoulder), Bracers (Arms), Placard with skirting (waist & upper leg)|
|Water Skin(s)||2||folded up in backpack||Giant sized|
|Wizard Robe||1||Worn||Mologoth Hide; Sleeveless|
|Tri-Arcanum Wizard Robes||1||Worn||Made for minotaur size.|
|Winter Clothes||1||Rogtilda||Mostly furs to augment his summer clothes. with mologoth hide tongs to attach, one large cloak of checkered patch-work furs|
|Parchment Paper||206||Stuffed in a mologoth hidebound notebook|
|Graphite||4||Small Sack (A)|
|Chalk||2||Small Sack (A)|
|Candles||3||Small Sack (A)|
|100 page notebook||1||Large Satchel|
|Crow Quill Pens||3||Small Sack (B)||Wrapped in leather scrap and tied with leather tongs|
|Ink||2||Small Sack (B)||Wrapped in leather scrap and tied with leather tongs|
|5th Book of CrIsis||1||Rogtilda|
|Books of the History of Wisdom||1||Rogtilda|
|Book of the Defilers||1||In M.H. Bag|
|Book of the Tristine Chronicles||1||In M.H. Bag|
|small rock||1||in the hold of Rogtilda by the main mast||M.H. = mologoth hide from clothes found in the Etrinan Tribe caves.
Now he will have rocks from the journey: 1. Baalgor Wastelands, 2. Dragon’s Roost Island.
|Silver Skull||1||In M.H. Bag||The skull of Arheleg Hescu, he will deliver this to Library of Bletherad in hopes Master Aesyl’s soul can be at peace with the books.|
|Gold Coast Note||1||N/A||10,000 Southern Gold.|
|Dragon Roost Xerxses Haul||1||Rogtilda||1,250 lbs in weight, Weapons, Rings, Armor, Shields, Rods, etc..|
|Dragon Coins / Necromancer Caves||285||Bag||Value = 1,425,000.|
|Throwing Daggers||2||Arm Bracers||Hidden in the scale bracers|
|Chopping Daggers||1||Belt||In “angled” holsters on left and right backside|
|Dwarven Manacle Belt||2||Worn on waist||Made from the manacle used on prisoners in the Elf-Dwarf Wars|
|Dwarven Giant-Sized Flail||1||Strapped to back||Dwarven made +2 damage.|
|Dwarven Giant-sized Cutlass||1||strapped to back||Dwarven made +2 to strike & parry.|
|Dwarven Giant-sized 1-handed Flamberge||1||strapped to back||Dwarven made +2 to strike & parry.|
Drama Card: Challenge
5 luck points left!
|Drama Cards Played||Result|
|8 luck points||Used to do reroll to Tyvernosx2, Indaris, Overkillx7, Me.|
|Vision||Used the card to find the silver skull of Arheleg Hescu.|
|Streets||Used the find the town crier.|
|Dominate||Used to convince the town crier and guards we purged the city of evil last night.|
|Safe Passage||Used to get to the dragon safely on the Isle of Dragon’s Roost.|
Xerx’ses looked on longingly at Luur’na the Priestess of Isis, “How can she not see the stain on his soul.” Zii’clymnt used to be an upstanding noble warrior, but ever since the elders gifted him with the great black rune sword, Lightning Striker. He has changed and began agreeing more and more with Groun’na the dark reminder of why the world hates his kind. Groun’na has already gathered two of the impressionable young minotaurs to his idea of trying to strike out and either take over a tribe or make their own. Mergerij, has been giving me some training as a way to vent his anger about a situation that has gotten worse over the last 10 years…
:: Xerx’ses leaves his home to make his way in the world ::
…Xerx’ses was the outsider of those his age in the tribe, he was the tallest minotaur he had ever met: 11’ 3" tall and only 600 pounds which also made him one of the quickest, fastest minotaurs around as well. Many among the tribe thought he would become a warrior to be feared and Groun’na took him under his wing, he saw that he was a good with knives, and showed him how to become deadly with pinpoint accuracy, and his father taught him how to handle fast weapons such as small blades which could be used in normal fights to take an enemy down without killing them.
In the beginning, Cyrus (as Xerx’ses was known in his youth) had found some old chains when he was 8 years old. They had manacles on them, used for prisoners during the Great War between the FAIR & the STRONG. Cyrus began learning how to use them as weapons. He made a belt out of the chains, and this really scared some of the elders. Cyrus just told the minotaur elders, “I keep them as a reminder to never let the past chain us from what we can become.”
“Death comes to us all son, be careful you don’t hasten its journey to you,” Cyrus’s father said. Cyrus saw his father smile and he knew that the great and wise Xerx’ses NEVER gave praise or approval when it was not earned. A’zad, the oldest among the elders, also smiled and Cyrus knew fear for the first time! A’zad was said to be over 600 years old and one of three that had seen the surface still living. A’zad knew how to fashion magic energy to do his bidding and was said to traffic with earth spirits!
When Cyrus was 9 his father was an elder of the tribe, a priest of Osiris the Lawgiver and his mother was a devout priestess of Isis and the Pantheon of Ra. She prayed everyday for a chance to prove that the righteous minotaur could rise above the sins of the past. Cyrus’s father wielded Saraph – the Lightbringer, a Holy Rune Staff, and died defending the fortress with a number of minotaur elders from demons that had found the cave and attempted to sway the tribe to evil. Cyrus’s father exorcized them from the minotaurs they had possessed and then smite them with A’zad’s help. However, in the final battle he was dealt a fatal blow that could not be healed. He gave Saraph to his wife and bade her find and teach its next wielder. It would be 19 more years before she would receive a vision from Isis about a child being born within the tribe, Luur’na.
Cyrus took his father’s name as his own and vowed to become powerful enough to fight the monsters of the dark. When Xerx’ses was 10 he began wandering off into the caves and began digging out areas always helping to strengthen the catacomb tunnels or free someone caught in a cave in. He learned how to look for danger moving rock and the script of the races of the STRONG & the FAIR (dwarves & elves). He found a cache of books made of iron plates bound together. He hid them and began to read them each night, they were books on how to feel for Dragon Roads (ley lines) and Gateways of the Dragon (ley line nexus). Others dealt with all kinds of topics about the Great War, Time of a Thousand Magicks, the War of the Gods, and the Age of Chaos. Then came the mother load as Cyrus, now known as Xerx’ses the younger, found a book with writing he could not make out. It was make of iron and bore silver runic sigils upon its cover along with two silver plaque serpents, one on the front and back. When he tried to open the book the two silver plaque serpents came alive! Only his naturally hardened flesh allowed Xerx’ses to withstand the bites and crush the snakes using his fists! Then the two plaques re-appeared and the book fell open. The pages were painted in silver symbols the book seemed to contain more and more pages as it was turned! Xerx’ses the younger took this to his mother whom sent him to see the old one, A’zad.
A’zad listened to the tale about the books and the silver serpents that attacked Xerx’ses and he explained that he would look what he had found. The old minotaur knew what Xerx’ses the younger had vowed when the community watched his father’s body burn on the pyre. He handed the young minotaur a scroll and had him practice words that made no sense to young Xerx’ses. His accent and pitch was flawless, and after practicing the words for one hour A’zad turned to Xerx’ses and said, “You have one chance to gain the power you want avenge your father’s name and prove you can smite evil as he did. Open the scroll and repeat those words then try to read the book!”
Young Xerx’ses did as he was tasked, the scroll flared with a flaming spark and burned away in the startled youth’s hands and before he could react A’zad shoved the open book in front of the young minotaur and Xerx’ses could read it! When A’zad saw the young minotaur’s reaction he told him to read what he could and gave him chalk and a stone slab to take notes on. While the young Xerx’ses set to task A’zad explained to the community that Xerx’ses had his gift and he would be teaching him now. Groun’na was hurt to see his friend taken away from him, Mergerij saw it as a great honor and tried to comfort Groun’na. Alas, Groun’na would not hear of it and got in a fight with Mergerij and won this time. The two have been distant ever since this day.
20 years later Xerx’ses was pronounced a wizard by A’zad after having served the great mage and his community for two decades. He began to be welcomed to elder councils when many of the older members began to die from age. In another 5 years A’zad would join the departed from this world but before making Xerx’ses promise to try and free everyone from the shame of ages.
3 years ago Xerx’ses went before the council and announced the time had come for those growing up to not die in shame, there was light to be had outside. At the very least the council needed to consider opening up trade with others and begin re-joining the world. As he has watched Luur’na become a fine priestess of Isis and he has taken and interest in her, but has no idea that he has fallen for the young minotaur priestess and 2 years ago worked up the nerve to ask her to be his chosen mate. She picked Zii’clymnt instead and Xerx’ses couldn’t understand why she chose him, even though he only did things for Luur’na when it benefited him. Why was she attracted to someone that was just using her? During this time he had been sparing with Mergerij a great deal and asked him about becoming a Palladin and seeking out Darkness wherever it may dwell. Mergerij eventually made Xerx’ses distance himself as well with the constant talks about how he could better himself.
1 year ago the Elder council surprised everyone. They charged the young members of the tribe to forsake their solitude and make their own place in the world. Zii’clymnt is leaning more and more to Groun’na and his view of taking over with the Rune Weapons given to them by the tribal elders. The bladed ring makes him keep egging Mergerij for a fight and I am not sure how much longer Mergerij will hold out?
Thanks be to Zeelik for being his sounding board when Xerxses worries about what will happen to the tribe. Zeelik’s father and Xerx’ses mother became mates after his wife passed away about 5 years ago. Zeelik’s father gave his son a powerful stone rune mace and bade him become the hero Mergerij trained him to be.
The final straw for Xerx’ses was being approached by Zii’Clymnt and one of Groun’na’s followers. Zii’Clymnt accused him of being in love with her and Xerx’ses did not deny it. Zii’Clymnt began swinging at the thought of anyone stealing Luur’na away. They over powered Xerx’ses with their rune weapons and set fire to A’zad’s lab and Xerx’ses was saved by Zeelik. When Luur’na was confronted by Xerx’ses she said he was over reacting about his argument with Zii’clymnt and the fire was an accident, not on purpose. Even when Zeelik told her what he saw showing up to pull Xerx’ses from the flames she kept defending Zii’clymnt.
Xerx’ses left that night with his clothes, and what her could muster from the armory. He touched not a single rune weapon worried they might not be in tuned with him and history he has read about them makes him worried.
What price will he pay to gain the power to defeat evil?
Will it be worth it?
Zeelik gave him a going away gift his father made for Xerx’ses:
- A minotaur sized bronze flail with bronze cast and tempered scrolls engraved with actual prayers taken from the Book of Ma’at of the Gods of Ra! It was thus named the Flail of Prayers.
- 4 daggers (two choppers, two balanced for throwing, all minotaur sized)
- Tempered Bronze and Iron skull cap with padding.
- A black full suit of scale mail (mantle for shoulders, shoulder blades, & upper chest; skirt of scale from waist to just south of the knee) with bronze bracers, greaves and waist placard.
Born under the sign of Aster the Centaur. Free spirits who do not like to be tied down. They crave the road and adventure, and have an insatiable curiosity.