Leader of Tri-Arcanum Rules

HomeCampaignsRegionsPerformersItemsVideosCalendarMapsFront Page


LEADERSHIP RULES FOR THE TRI-ARCANUM GUILD


I Above all things is the Guild. No faith, no country, no person, no thing.

II The Guild shall stay loyal to the land which gave it charter, land, and freedom- the Territories of the East, specifically the city of Wisdom. The only exception is if it endangers Rule I.

III The Guild shall not take sides on matters of Religion, War, or Politics, unless it impact Rule I or Rule II.
IV A Leader shall work with the other two Leaders for betterment of the Guild. The 3 Leaders are the most important members, and shall be protected and supported, especially publicly.

V A Leader shall protect Guild members whenever it does not interfere with any other rule herein.

VI A Leader should obey the other tenets and rules of the Guild, as long as it does not interfere with any other rule herein.

VII Enjoy Life, Foster Learning, and Don’t Sweat the Small Stuff- you have people for that.

BACK


Leader of Tri-Arcanum Rules

A God...Rebuilt GamingMegaverse