Campaign of the Month: April 2012
Site Appearance and How We Role
SITE APPEARANCE AND HOW WE ROLE
Here are the basic rules about the site’s appearance.
Artwork is property of the copyright owners. I use the art for 3 reasons, to help convey images, to establish mood, and to promote art I or my players like. Please click on the links given on most pages, or go to the acknowledgements page and support the artists if you like their work!
Since most of the characters, with the exception of Bexx and Chip are from the Palladium fantasy world, my players and I chose parchments for their character logs. Each one is slightly different, and for Bexx and Chip we went with a much more modern look. Along with different paper for the different players, each one has a different font. Here are some examples of many of their logs: Xerx’ses, Cava, Chip, Drauka, Gavin, Overkill, Rell, Roggan, and Indaris. For more logs please see either campaigns or character logs.
These parchments are also carried over into the lands that the characters are from, for example Overkill comes from Bizantium, so his parchment is used for Bizantium and its towns and regions.
Be a good neighbor and Portelier! Drop me a PM if you use any of these codes, and please add A God…Rebuilt to your favorites!
I have stolen code from a number of people, and Craig did much of the early CSS work, with Brian doing much of the later- but, hey, I am learning… The CSS code that we are using is here.
Some are standard textile tables, but they are a pain to change. So we have come up with another method (thanks Craig for your help again!) The code is here.
How We “Role”
This is a sandbox campaign, with the emphasis on player participation. I, as the game master, have given them a basic premise- find the pieces of Osiris, and a world upon which they are located. How they get to each piece, researching where the pieces are, and how to handle the pieces once recovered is up to the players. The players decide who to trust (and put on the allies list), and who not to. They write their own logs, and decisions of where to go next is done by group vote. Many sessions involve far more role playing than roll playing.