Campaign of the Month: April 2012
A God...Rebuilt
Burlap Thimblewit
Description:
BURLAP
Hobgoblin Ludicrous Mage, Follower of Thoth
Burlap looks like a burned out clown with dyed hair (red) that is receding prematurely. He wears heavy leather with bells and lots of pockets (mostly full of cigars; his favorites). He wears rings on all of his fingers and his beard is braided. He is fit but a little lean and will not wipe that stupid grin off his face (unless he is ‘off the clock’). He loves as much eclectic color he can wear; stripes, dots, checkers, it doesn’t matter. His outfit clashes so bad it’s a miracle that he can prowl at all (he takes off bells to prowl but keeps them close for distraction).
Picture by Peachyco.
Name: Burlap Thumblewit
Alternate Name: Jagatta Hakalugi
Rank: 12th Level
OCC: Ludicrous Mage
Race: Hobgoblin (40 ft. Nightvision)
Land of Origin: Western Empire (Caer Itom; home town)
No current changes.
HT | 4’6" | IQ | 10 | Save vs Magic | +2 | Strike | +4 | |||
WT | 120 lbs | ME | 30 | Save vs Psionics | +9 | Parry | +7 | |||
PPE | 211/191 | MA | 8 | Save vs Illusion | +4 | Dodge | +8 | |||
HP | 39/39 | PS | 17 | Save vs poison | +2 | Roll | +7 | |||
SDC | 33/33 | PP | 17 | Save vs horror | +5 | Pull | +3 | |||
PE | 17 | Save vs coma/death | +6% | Initiative | +4 | |||||
Exp. | 224,050 | PB | 7 | Save vs Disease | +2 | Damage | +11 | |||
Sex | Male | SPD | 24/2 | Save vs Possession | +2 | Disarm | ||||
Birthday | 10/13/67 (Age: 45) | Save vs Faerie Magic | +3 | Critical | 18, 19, 20 | |||||
HTH: | Martial Arts | Save vs Insanity | +13 | Attacks | 7 | |||||
Alignment | Unprincipled | Save vs Ludicrous Magic: | +5 | |||||||
Humor Factor | 14 | Spell Strength | 15 | |||||||
Leap 4 feet up; 5 feet across |
Gold
Tier 1 | |||
Old Kingdom | Western Empire | Phi and Lopan | Island of Bizantium |
Tier 2 | |||
Eastern Territory | Timiro Kingdom | Wolfen Empire | |
Tier 3 | |||
Land of South Winds | Mount Nimro | Orcish Empire |
Weapon Proficiencies | Level Acquired | Strike | Parry | Thrown | Rate | Range |
Paired: Knives | 1 | +4 | +4 | +7 | ||
Blunt | 1 | +5 | +5 | +2 | ||
Targeting | 1 | +5 | ||||
Archery | 1 | +10 | +7 | 8 | +240’ | |
Mouth Weapons | 7 | +1 | ||||
Weapons On Person | Damage | Range | Number | Notes |
Throwing Knives (4) | 1D6 | 40’ | ||
Transformable Arrows/Knives (2) | 2D6+6 | 40" | ||
Daggers (Paired) | 1D6 | |||
Enchanted Short Bow | 2D6 | 500’ | See note below | |
Mace | 2D6 | |||
Smoke Bombs (6) | Special | 40’ | ||
Enchanted Bow a.k.a. Red Ryder | Special | 500’ | Empower | This feature will take normal arrows and double their damage against supernatural evil creatures. |
Bottomless Quiver | 128 capacity | The name is something of a misnomer, as there is a finite number of arrows. However, this ordinary-looking quiver that is treasured by archers, for it has a larger space on the inside than on the outside. Up to 128 arrows may be placed in one of these quivers, although only 20 show, plus the weight is only that of 20 arrows. The quiver looks like a normal container for arrows, except the number of arrows never seems to diminish (until the arrow supply gets to 20 or less). Now this quiver has one added feature if you have multiple sets of arrow you can call out which type and that will be all you find until you call out another type, or run out. |
||
Enchanted Arrows: Armor Piercing | 2D6 | 500’ | 98 | This feature will bypass the A.R. of their targets. |
Lightning Arrows: Heavy | 6D6 | 750’ | 30 | Transforms into a lightning bolt! |
Enchanted Arrows: Transformable Dagger | Special | 500’ | 10 | This feature will allow the arrow to transform into a dagger. The wielder may throw it as a dagger and has one action to say the command word and transform it in flight back to an arrow. If this is done the range increases from a daggers range to the arrows range shot from a short bow! Damage: 2D6 + 6 as an arrow; 1D6 + 3 as a dagger. Command Word: Farshot (carved on the dagger handle or arrow sheaf) |
Armor | AR | SDC |
Leather | 11 | 30 |
Kick Attacks: | Damage | Notes |
Karate | 1D6 | Front snap style kick |
Axe | 1D6 | Downward chopping motion kick |
Roundhouse | 3D6 | Only used once per melee round |
Back Sweep | 0 | Knockdown, no parry |
Tripping Leg Hook | 0 | Knockdown, no parry |
Jump Kick | 6D6 | Must be 1st attack Only defend after |
Flying Jump Kick | 4D6 | Must be 1st attack Only defend after |
Leap Attack | 3D6 | Critical |
Body Throw/Flip | 1D6 | Knockdown |
Special Skills | Base % | Start | Current | Total % |
Monologue | 35+5 | 1 | 12 | 90% |
Make Balloon Animals/Monsters | 60+2 | 1 | 12 | 85% |
Clowning | 20+5 | 1 | 12 | 75% |
Underground Tunneling | 20+5 | 1 | 12 | 75% |
Underground Architecture | 5+5 | 1 | 12 | 60% |
Underground Direction | 10+5 | 1 | 11 | 65% |
Nightvision 40’ |
Leap 5 feet across; 4 feet up | Pull-volt 8 feet |
OCC Skills | Base % | OCC B+ | Start | Current | Total % |
Language: Western Empire | 98 | 1 | 12 | 98% | |
Language:Gobblely | 40+5 | 20 | 1 | 12 | 98% |
Language:Elven | 40+5 | 20 | 1 | 12 | 98% |
Math:Basic | 45+5 | 25 | 1 | 12 | 98% |
Cardshark | 24+4 | 10 | 1 | 12 | 88% |
Escape Artist | 25+5 | 10 | 1 | 12 | 90% |
Mime | 30+5 | 10 | 1 | 12 | 98% |
Imitate Voice/Impersonation | 36/16/16/12/10+4 | 15 | 1 | 12 | 95/75/75/71/69% |
Play Didgeridoo | 25+5 | 10 | 1 | 12 | 90% |
Play Dwarven Pipes | 25+5 | 10 | 1 | 12 | 90% |
Play Accordion | 25+5 | 10 | 1 | 12 | 90% |
Dance | 30+5 | 25 | 1 | 12 | 98% |
Sing | 30+5 | 15 | 1 | 12 | 98% |
Acrobatics |
|
5 | 1 | 12 | |
Gymnastics |
|
10 | 1 | 12 | |
Balance | 40+5 | 10 | 1 | 12 | 98% |
Tightrope | 30+3 | 5 | 1 | 12 | 70% |
Back Flip | 40+5 | 15 | 1 | 12 | 98% |
Parallel Bars/Rings | 30+3 | 10 | 1 | 12 | 75% |
OCC Related Skills | Base % | B+ | Start | Current | Total % |
Lore: Demon Monster | 25+5 | 10 | 1 | 12 | 90% |
Sign Language | 25+5 | 10 | 1 | 12 | 90% |
Jesting | 28+3 | 10 | 1 | 12 | 71% |
Literacy:Elven | 30+5 | 5 | 1 | 12 | 90% |
Palming | 20+5 | 5 | 1 | 12 | 80% |
Prowl | 25+5 | 3 | 12 | 70% | |
First Aid | 30+5 | 3 | 12 | 75% | |
Streetwise | 20+4 | 5 | 6 | 12 | 49% |
Intelligence | 30+4 | 5 | 9 | 12 | 47% |
Tumbling: Stilt Walking (pro) | 50%+5% | 1 | 12 | 98% | |
Secondary Skills | Base % | Start | Current | Total % |
Boxing | 1 | 12 | ||
Tumbling (pro) | 1 | 12 | ||
Juggling | 35+5 | 1 | 12 | 80% |
Swimming | 40+5 | 1 | 12 | 95% |
Running | —- | 4 | 10 | |
Seamanship | 22%+4 | 1 | 11 | 26% |
Special Powers:MAGIC | Spell Strength:15 |
Spell Casting | Lev Acquired | Level Spell | PPE Cost | Range | Duration | Save | Book | Note |
Unnerving Laugh | 1 | n/a | 8 | 30’ | 1 min +1/melee/lev | Insanity 16 | 9.5 | -3 all combat, reduce attacks by 1/2, skills -20% |
Cloud of Laughter | 1 | 1 | 4 | 100 feet | 4 melees +1 melee per | s | 9.5 | 30’X30’X30’ of sweet smelling laughing gas (-4 to strike parry and dodge; -10% to skills) |
Never Ending Handkerchief | 1 | 1 | 2 | Self | 5 minutes per | n/a | 9.5 | 30’ (+5’ per level) of handkerchief can support 600 lbs. |
Scents Evil | 1 | 1 | 2 | Self | 2 minutes per | n/a | 9.5 | Smells evil 80 feet |
Scents Magic | 1 | 1 | 2 | Self | 5 minutes per | n/a | 9.5 | Smells magic 120 feet |
Hand Buzzer | 1 | 2 | 3 | Self | 1 melee | s | 9.5 | -4 to strike, parry and dodge and loose one attack or nothing if they save vs. magic |
Bouncing Balls | 1 | 3 | 5 per 5 | 50×50×50 | 1 minute per level | dodge | 9.5 | balls accelerate to 200 mph and do 1D6 per 5 balls |
Turn Dead | 1 | 2 | 4 | 60 feet | Instant | s | Main | 24 hours hold |
Chameleon | 1 | 2 | 6 | Self/Touch | 16 melees per level | none | Main | 90% if not moving |
Ventriloquism | 1 | 1 | 2 | 10 feet radius | Instant | s | Main | 90% proficient |
Boo | 1 | 1 | 1 | 90 feet +30 per | Instant | None | 22 | Victim lose initiative |
Fart Blossom | 1 | 1 | 2 | 120 feet radius | 2 minutes per level | None | 9.5 | Same as Cloud of Smoke: smells rancid |
Cotton Candy | 1 | 2 | 5 | 60 feet | 5 minutes per level | None | 9.5 | Same as Carpet of Adhesion: smells sweet |
Rubber Knife | 1 | 4 | 12 | 100 feet per | 2 minutes per level | None | 00 | Turns bladed weapons into harmless rubber |
Butterfingers | 2 | 2 | 3 | 60 feet +15 per | 30 seconds per level | s | 22 | 40% (+8% per level and the casters P.P.) that they loose the contents of their hands |
Cymbals | 2 | 1 | 5 | 10 feet per | 1 melee | s | 00 | Cymbals ring for one full melee as a distraction -2 to all combat bonuses and -1 to attacks |
Stars and Birds | 2 | 2 | 6 | Immediate area | 4 minutes per | s | 00 | 3D6 stars and birds surround the character each time they are hit and the penalties are accumulative to strike, parry and dodge (POW -1, POW -2 etc…) |
Diarrhea | 3 | 2 | 4 or 6 | 60 feet | 30 seconds | s | 22 | victim within two melees needs to go bathroom. |
Lost for Words | 3 | 3 | 6 | 45 feet +15 per | 3 minutes per | s | 22 | victim cannot cast magic or really speak well for that matter |
Water Dump | 3 | 3 | 8 | 60 feet | Instant | Dodge (-8) | 9.5 | 1D8X10 to vampires (-8 to dodge) |
Field of Rakes | 4 | 4 | 10 | 60 foot radius | 6 melees per | None | 00 | 1D4 X 1D6 (victim is -4 to initiative and strike; 25% chance to trip and fall) |
Yo-Yo | 4 | 4 | 7 | 5 feet per | 4 melees | None | 00 | used for entangle and strike, requires a PS of 20 to break the line if entangled |
Scardy Cat | 4 | 4 | 7 | 90 feet +5 per | 2 minutes per | s/-2 | 22 | The victim suffers from a HF of 6 to the small, 8 to the medium and 10 to the large. |
Drunken Master | 5 | 5 | 10 | Self/30 feet | 3 minutes per | s | 22 | The victim is impaired (-4 to initiative, -2 to strike, parry and dodge; victim is half speed) |
Face of a Clown | 5 | 1 | 2 | 5 feet | 1 minute per | s | 22 | imposes a clowns makeup on the victim |
Ichy Ichy Scratchy | 5 | 5 | 7 | 60 feet +10 per | 2 minutes per | s | 22 | -35% to skills, -2 to APM, strike, parry, dodge and initiative |
Subtitles | 6 | 5 | 10 | Self | 3 minutes per | s | 00 | Words appear under the characters face about collar bone height in the language of the those viewing it in their native language |
Quiver of Rubber Chickens | 6 | 6 | 20 | 300 feet | Permanent | None | 00 | The arrows can be launched as far as 300’; 3D6 per arrow; 5 arrows per APM of caster |
Giant Protective Bubble | 6 | 6 | 20 | Self/Others | 5 minutes per level | s | 9.5 | 45 SDC +5 per level of experience |
Joy Buzzer | 7 | 4 | 6 | Touch | 1 minute per level | s | 22 | |
Follow the Bouncing Ball | 7 | 7 | 25 | 700 feet | 3 minutes per | s | 00 | The victim will be compelled to follow the ball that is traveling in the 30X30. |
Keel Over | 7 | 7 | 20 | Touch | 1 melee per | s | 9.5 | Victim falls in a coma after laughing doing 1D6 (+1 per level) of damage to the victim; supernatural suffer damage and fall over but do not pass out |
Tongues of Helium | 6 | 8 | 12 | Self or Touch | 20 melees per level | None | 00 | Tongues spell with a helium humor (+1D4 to HF) |
Anvil | 6 | 8 | 15 | 300’ or line of sight | Instant | Dodge | 00 | Knock out for 3D4 melees; dodge at 18 or better |
Think Out Loud | 6 | 8 | 16 | 30’ +3’ per level | 16 melees per level | Standard | 22 | Their thoughts come out loud |
Water Balloons – Black | 3 | 9 | 8 | 40’ + 5’ per level | Until Thrown | Dodge | 9.5 | Oil non-flammable slippery on a 6’ X 6’ area -3 to strike, parry and dodge |
Water Balloons – Blue | 3 | 9 | 5 | 40’ + 5’ per level | Until Thrown | Dodge | 9.5 | Water balloon (4D6 to vampires) |
Water Balloons – Red | 3 | 9 | 15 | 40’ + 5’ per level | Until Thrown | Dodge | 9.5 | 5D6 damage from liquid plasma |
Water Balloons – Yellow | 3 | 9 | 8 | 40’ + 5’ per level | Until Thrown | Dodge | 9.5 | Shining in luminescent light and smell like a skunk |
Water Balloons – White | 3 | 9 | 12 | 40’ + 5’ per level | Until Thrown | Dodge | 9.5 | 3D6 damage to everyone in the blast area of magic energy (half to vampires) |
Pies – Cream | 3 | 9 | 2 | 100’ + 10’ per level | Instant | Dodge | 9.5 | No damage; just a pie; victims are -4 to strike parry and dodge |
Pies – Banana Cream | 3 | 9 | 4 | 100’ + 10’ per level | 1D4+2 melees | Dodge | 9.5 | 20% slipping and falling |
Pies – Blueberry | 3 | 9 | 4 | 100’ + 10’ per level | 1D4+2 melees | Dodge | 9.5 | Blue dye explosion 1D4 impact damage |
Pies – Cement | 3 | 9 | 6 | 100’ + 10’ per level | 1D4+2 melees | Dodge | 9.5 | 2D6+1/lev damage |
Pies – Cherry | 3 | 9 | 6 | 100’ + 10’ per level | 1D4+2 melees | Dodge | 9.5 | 1D6 damage and a loaded spray of red all over |
Pies – Exploding | 3 | 9 | 12 | 100’ + 10’ per level | 1D4+2 melees | Dodge | 9.5 | 1D6 damage per level of experience |
Pies – Gas | 3 | 9 | 8 | 100’ + 10’ per level | 1D4+2 melees | Dodge | 9.5 | Gas cloud for 4 melees per level 30’X30’X30’; -4 to strike, parry & dodge |
Pies – Homing | 3 | 9 | 10 | 100’ + 10’ per level | 1D4+2 melees | Dodge | 9.5 | Turns any pie (except nuclear) 200 feet throw and victims are -6 to dodge +1D4 damage to the face from impact |
Pies – Lemon | 3 | 9 | 20 | 100’ + 10’ per level | 1D4+2 melees | Dodge | 9.5 | 4D6 (+2 per level) damage; burns for two melees |
Pies – Nuclear | 3 | 9 | 120 | 100’ + 10’ per level | 1D4+2 melees | Dodge | 9.5 | 1D4X10 (+5 per level), 10’ blast radius |
Ludicrous Speed | 6 | 9 | 12 | Self or Touch | 4 melees per level | None | 00 | Speed of 66 (45 MPH) with a dust cloud that comes as a trail behind the character. +3 to parry and +8 to dodge |
Flash Trench Coat | 2 | 10 | 5 | 20’ | Instant | Standard | 00 | Victims are -10 to strike parry and dodge for 2D4 minutes; only affects those in front of the character |
Unlimited Ammo | 7 | 10 | 24 | Touch | 2 melees per level | Dodge with -2 | 22 | One weapon by touch; all the damage is imaginary but real to the victim and will pass out when the damage has depleted SDC and HP. |
Turn Water to Beer | 3 | 10 | 15 or 25 for specific | 15’ | Permanent | None | 22 | 10 gallons are turned to liquor; the good stuff and the caster chooses the flavor |
Funny Glasses | 11 | 4 | 10 | 100’ | 1 minute/lev | None | 9.5 | See Aura (only 1 minute), See Invisible for 100’. Also Nightvision 500’ (Magic Dark 15’) |
Slinky Eyes | 11 | 6 | 18 | Self or Touch | 10 min/lev | None | 00 | See in all directions, plus gives Eyes of Thoth spell (read/understand all languages) |
Healing Power of Laughter | 11 | 7 | 25 | Self or touch | 1 melee | None | 9.5 | Caster can do nothing but laugh 1 melee. If used on other, both nothing but laugh. End of melee Heal 1D6 HP or SDC/Lev (starts with hp) and gains positive outlook |
Voice of Fear | 5 | 12 | 12 | 30 feet | 4 melees per level | Standard | 9.5 | Caster creates an extremely frighting voice (+3 HF) and they gain a +1 to strike |
Candy Cane of Doom: melee | 6 | 12 | 22 | Self | 8 melees per level | Dodge | 9.5 | 3D6 damage, +1 to strike and +3 to entangle |
Candy Cane of Doom: range | 6 | 12 | 22 | 200 feet | 8 melees per level | Dodge | 9.5 | +3 aim shot 1D6 single shot, 4D6 rapid shot |
Trick Rings | 5 | 12 | 8 | 200 feet +100 feet per level | 1 melee per level | Dodge | 9.5 | Magic rings that can connect; Each ring is thrown with a +6 to strike, as a Frisbee 3D6 damage, +2 to strike; Link Rings (PS 30 (20 supernatural) to break rings or 20 points damage). Magi can adjust the rings to any size. |
Inventory | ||||
Name |
Count |
Location |
Description |
|
Robe | 1 | Worn | ||
Colorful Hats | 3 | One worn; two in pack pack | All have bells | |
Colorful Summer Clothes | 1 | worn | Bells on shoes, belt | |
Colorful Winter Clothes | 1 | in backpack | Bells on shoes, arms | |
Backpack | 1 | in room on Rogtilda | ||
The Agreement | 1 | in backpack | ||
Balloons | 75 | in small sack #1 | ||
Small Sacks | 3 | in backpack (on boat) (sack #3 on self) | ||
Western Empire Passport | 1 | Small sack #3 | ||
Large Sack | 1 | in backpack | ||
Make up Kit | 3 uses | in backpack | ||
Bubble Gum | 3 | in small sack #2 | ||
Water Skin | 1 | on back | ||
Tinder Box | 1 | on back | ||
Crayons | 50 | on boat | ||
Sketch Pad | 1 | on boat | ||
Cherubot Rope | 40’ | on back | ||
Smoke Bombs | 1 | in sack #1 | ||
Red Hat of Gidian | 1 | On head | ||
Moon Beam Powder | 2 | in back pack | Main p. 254 | |
Ring Transformable to Knife | 1 | on finger | Main p. 250 | |
Cape of Dimensions | 1 | worn | Main p. 257 | |
Overkill’s list of 50 | 1 | in small sack #3 | ||
Cigars of Syrefald | 9 | in small sack #3 | ||
Cigar of Explosion | 1 | in small sack #3 | 2D6 HP dam after 3 puffs | |
Cigar of Slumber | 1 | in small sack #3 | Creates small cloud of slumber 10’ radius, 10th level after 5 puffs | |
Cigar of Blossoming | 1 | in small sack #3 | Fart blossom spell 10’ radius 10th level after 4 puffs | |
Quiver of Holding Arrows (Elvin quality: 128 max) | 1 | on Back | ||
Elvin quality Bow (magic) | 1 | back | ||
Magic Arrows (turns to dagger) | 2 | in Quiver of Holding | ||
Armor Piercing Arrows | 96 | in Quiver of Holding | ||
Lightning Arrows | 21 | Quiver of Holding | 6D6 | |
Talisman of Magic | 1 | Around my neck | 50 P.P.E. | |
Witches Bottle | 1 | Around my neck | ||
Scroll of Fleet Feet (lvl 14) | 3 | backpack | ||
Sand of Ma’ap | 1 | in small sack #2 | ||
Bells of Horus Day | 12 | in small sack #1 | ||
Squeeze box | 1 | on back | ||
Phallus of Osiris | 1 | Strapped to back | ||
Drama Cards, Luck Points, Ace in the Hole |
Drama Card: 0
Ace In the Hole: 0
Luck Points: 0
Drama Cards Played | Result |
Last Stand | Used to successfully escape a magic attack |
Hidden Stash Card | Used to discover treasure at Mangy Carl’s (magic bow and arrows) |
Bio:
BIOGRAPHY:
Burlap is the seventh of fourteen children. He and his 13 siblings and parents are citizens of the Western Empire (well not citizens, more like slave stock). The family is owned by a man named Adeel; a peasant that got lucky one night and struck it rich in the casinos. To impress his friends and family he worked hard to build his wealth and eventually moved to the Northern Region of Caer Itom, capital of the Western Empire.
To compete with the locals who had money in their families for generations, Adeel bought slaves and educated them so that he could use his money to other uses. Burlap and his brothers and sisters, finding relief from their predicament, served young Adeel and his family faithfully for eleven years before things changed for young Burlap.
To further his power base Adeel had Burlap and his brother Behngay trained in the art of magic. Not being able to afford expensive wizard schooling, the lucky guy found some underground back street washed up Ludicrous Mage named Whanna and asked her to train his two slaves to be mages. The old woman laughed so hard she nearly died from the comedy of it all and agreed immediately going to work.
In exchange for her work Whanna Siemyhinnie (Burlap is sure that isn’t her real name) was given a cottage in a secluded place to practice magic as ‘Funny’ Magic is frowned upon. The two students worked hard and learned quickly and Burlap learned to love humor. Still he was a reject of Western society and bringing humor to their somewhat humorless lives seemed impossible. Alas, he set out to do such a thing.
The old Ludicrous Mage had taught him about the lay of the land and that there were opportunities to play tricks on people that would both free slaves and ridicule magic users country wide. Alas the prank he played on society didn’t work well and he was arrested. Adeel would not pay for his release and for the next two years he would sit in prison as happy as a loon. While some thought him crazy he had truly had come to be optimistic and would sing to himself and those around him. It was just recently that a mysterious female figure approached his cell, giving him a challenge: Serve Thoth and he would be free or serve his god Backsmack and go nowhere.
Burlap weighed the issue for three days before he made his final decision. Finally he agreed. The terms of the contract were simple. Serve Thoth and leave the Western Empire and be promised to have the chance to spread laughter world wide.
On the day that the young mage agreed, it would seem coincidental that Adeel had come to some new money and was able to pay for the slave’s freedom from prison. He said that in a dream he was shown money, instructions and was told to give the young slave his freedom. The hobgoblin wasn’t sure if he was kidding or not. That was either the king of luck of the draw or Thoth was really behind this.
Going home with Adeel he kissed his family goodbye and set out to secretly liven things up a bit for the world. For the past six years the young mage has wondered the globe looking for his lot in life and what Thoth wants. He has worked in hospitals and carnivals; he has traveled with lawmen and criminals but to no avail to find what Thoth wants. Backsmack has visited the mage to see if he can regain his follower but the trickster god can not seem to wean him from his quest (though the two have had some real good laughs) and though the god has not got back the hobgoblin, he still keeps in touch with a promise of magic if he would just come back.